Help agents source anime-game-ready models, textures, and presets through policy-aware ToonLab MCP discovery, provenance, supported shaders, and explicit custom-gap reporting.
Keep project-owned camera behavior compatible with ToonLab presentation while respecting the public-package boundary.
Help developers use ToonLab environment shading, lighting rigs, ambient probes, reflections, fog, cloud shadows, or vertex AO in an app.
Starting point for integrating ToonLab into an existing anime-style game or scene, including focused runtime routing, Gallery/MCP sourcing policy, and experimental/host-owned boundaries.
Keep project-owned game-feel behavior separate from the ToonLab anime-game style contract.
Experimental research guidance for assembling a stylized cliff, gorge, karst tower, or sea stack from catalog rocks, including silhouette selection, parent geology, transform grammar, and measurable rubble-pile rejection gates; not a supported automatic cliff…
Qualify project-owned lighting against ToonLab anime-game materials and shadow passes while respecting the public-package boundary. Use for missing cast shadows, flat outdoor scenes, clipped materials, mismatched sun/sky direction, exposure, or Call Me Sensei…
Experimentally construct, tune, or visually review a stylized anime outdoor world with ToonLab, using research-derived rejection gates for biomes, vegetation, cliffs, beaches, terrain, water, atmosphere, and regression checks; this skill does not promise…