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call-me-sensei
GitHub 创作者资料

call-me-sensei

按仓库查看 1 个 GitHub 仓库中的 18 个已收集 skills。

已收集 skills
18
仓库
1
更新
2026年8月14日
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按已收集 skill 数展示主要仓库,并显示它们在该创作者目录中的占比和职业覆盖。

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仓库与代表性 skills

asset-sourcing
软件开发工程师

Help agents source anime-game-ready models, textures, and presets through policy-aware ToonLab MCP discovery, provenance, supported shaders, and explicit custom-gap reporting.

2026年8月14日
camera
软件开发工程师

Keep project-owned camera behavior compatible with ToonLab presentation while respecting the public-package boundary.

2026年8月14日
environment
软件开发工程师

Help developers use ToonLab environment shading, lighting rigs, ambient probes, reflections, fog, cloud shadows, or vertex AO in an app.

2026年8月14日
game-dev
软件开发工程师

Starting point for integrating ToonLab into an existing anime-style game or scene, including focused runtime routing, Gallery/MCP sourcing policy, and experimental/host-owned boundaries.

2026年8月14日
game-feel
软件开发工程师

Keep project-owned game-feel behavior separate from the ToonLab anime-game style contract.

2026年8月14日
karst-cliff-construction
特效艺术家和动画师

Experimental research guidance for assembling a stylized cliff, gorge, karst tower, or sea stack from catalog rocks, including silhouette selection, parent geology, transform grammar, and measurable rubble-pile rejection gates; not a supported automatic cliff…

2026年8月14日
lighting
软件开发工程师

Qualify project-owned lighting against ToonLab anime-game materials and shadow passes while respecting the public-package boundary. Use for missing cast shadows, flat outdoor scenes, clipped materials, mismatched sun/sky direction, exposure, or Call Me Sensei…

2026年8月14日
outdoor-world
软件开发工程师

Experimentally construct, tune, or visually review a stylized anime outdoor world with ToonLab, using research-derived rejection gates for biomes, vegetation, cliffs, beaches, terrain, water, atmosphere, and regression checks; this skill does not promise…

2026年8月14日
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