| name | camera |
| description | Keep project-owned camera behavior compatible with ToonLab presentation while respecting the public-package boundary. |
Camera Boundary
Camera behavior is not a stable ToonLab package entry point or
style-bundle slot. Do not import @call-me-sensei/toonlab/camera.
Read agents/references/runtime-entry-points.md and
agents/references/custom-gap-report.md first. The host game owns camera rigs,
collision, framing, damping, shake, lenses, and cutscene blending. Use the
stable post bundle slot only for supported camera-presentation processing.
If a project-local camera adapter is necessary for the intended anime look,
record it as a custom integration note rather than presenting it as bundle coverage.
Verify gameplay silhouettes, foreground separation, distant readability, and
post effects under each representative camera mode.