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CitiesSkylinesModding/agents-plugins

SkillsMP 已收集 CitiesSkylinesModding/agents-plugins 中的 6 个 Skill。打开任一 Skill 可查看来源和详情。

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已收集 skills
6
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5
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2

这个仓库中的 skills

1 个职业分类 · 已分类 17%

已展示 6 / 6 个已收集 Skill。

职业分类
未分类
描述

How Cities: Skylines II is built and how a mod changes it. Use when writing or debugging CS2 mod code, when deciding how to change something the game simulates, when locating the systems, components or prefab data behind a game mechanic, or when a mod runs at…

原文语言:英语

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职业分类
未分类
描述

Provisions and maintains the local ground truth for Cities: Skylines II mod development. Use when the user asks to be set up for CS2 modding, when the decompile or the readable copy of the game UI bundle needs creating or updating, when they ask which mods…

原文语言:英语

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职业分类
未分类
描述

Operating manual for driving a live Gameface UI with the game_* MCP tools: procedures and traps. Load before first use of the input tools (game_click, game_fill, game_type, game_key, game_hover) or of any game_debug_* tool. Also use when verifying UI changes…

原文语言:英语

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职业分类
未分类
描述

The official Cities: Skylines II modding toolchain. Use when the user wants to start a CS2 mod project, when a mod build or its post-processing fails, when a mod they just built does not appear in the game, or when they are publishing or updating one.

原文语言:英语

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职业分类
未分类
描述

Coherent Gameface (Cohtml) domain knowledge for the game-UI middleware that renders HTML/CSS/JS inside games (Cities: Skylines II and many others). Use when writing or debugging UI that runs in a Gameface view, when HTML/CSS/JS behaves differently in the game…

原文语言:英语

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职业分类
软件开发工程师
描述

Driving a live Unity Mono development build with the unity MCP tools. Load before first use of any unity tool, when planning multi-step live state edits, or when a unity tool call fails or returns puzzling results.

原文语言:英语

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已展示 6 / 6 个已收集 Skill。