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CoplayDev/unity-mcp

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这个仓库中的 skills

1 个职业分类 · 已分类 75%

已展示 4 / 4 个已收集 Skill。

职业分类
未分类
描述

Orchestrate Unity Editor via MCP (Model Context Protocol) tools and resources. Use when working with Unity projects through MCP for Unity - creating/modifying GameObjects, editing scripts, managing scenes, running tests, or any Unity Editor automation.…

原文语言:英语

更新
职业分类
软件开发工程师
描述

Hand off a model from Blender (via BlenderMCP) into Unity (via MCP for Unity) — export the current Blender model, import it through import_model_file, and place it in the open scene. Use when the user has BlenderMCP and MCP for Unity both connected and wants…

原文语言:英语

更新
职业分类
软件开发工程师
描述

Switch MCP for Unity package source in connected Unity projects. Use /mcp-source [main|beta|branch|local] to swap between upstream releases, your remote branch, or local dev checkout.

原文语言:英语

更新
职业分类
软件开发工程师
描述

Orchestrate Unity Editor via MCP (Model Context Protocol) tools and resources. Use when working with Unity projects through MCP for Unity - creating/modifying GameObjects, editing scripts, managing scenes, running tests, or any Unity Editor automation.…

原文语言:英语

更新
已展示 4 / 4 个已收集 Skill。

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