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dig1t/skills

SkillsMP 已收集 dig1t/skills 中的 23 个 Skill。打开任一 Skill 可查看来源和详情。

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这个仓库中的 skills

职业分类待补全

已展示 23 / 23 个已收集 Skill。

职业分类
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描述

Use before writing any text a human will read, even as a byproduct of a build task - marketing copy, headlines, CTAs, UX microcopy, error messages, tooltips, empty states, emails, social posts, READMEs, docs, changelogs, release notes, PR titles/descriptions,…

原文语言:英语

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职业分类
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描述

Roblox game development assistant for Luau code. Use this skill when: - Writing or reviewing Luau/Lua code for Roblox games - Creating services, controllers, or UI components - Setting up data persistence with ProfileDB/Replica - Implementing client-server…

原文语言:英语

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职业分类
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描述

Use when planning or documenting Roblox game production — writing or updating a GDD (game design document), LiveOps content calendars, influencer campaigns, UGC or virtual merch releases, code redemption strategy, FTUE planning,…

原文语言:英语

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职业分类
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描述

Use when the user wants Roblox game ideas, trend or market analysis, or a data-driven game pitch — "what games are trending/popular on Roblox", "give me a game idea/concept", genre gaps, breakout hits, viral games, monetization patterns, or competitive…

原文语言:英语

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职业分类
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描述

Use when writing, reviewing, or refactoring Luau code for Roblox - modules, services, controllers, error handling (pcall), memory leaks and connection cleanup, server-authoritative security, input validation, naming conventions, or project organization.…

原文语言:英语

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职业分类
未分类
描述

Use when adding or fixing Luau type annotations - luau-lsp/luau-analyze errors, --!strict compliance, "Type X could not be converted into Y", generics, union types, type narrowing/refinements, casts (::), typed metatables and OOP, .d.luau definitions, or…

原文语言:英语

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职业分类
未分类
描述

Use when setting up or troubleshooting Rojo for Roblox - project.json configuration, Studio sync issues, file naming conventions (init.luau, *.server.luau), rojo serve/build/sourcemap commands, multi-environment setups (dev/staging/prod), or Wally/Aftman…

原文语言:英语

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职业分类
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描述

Posts a message to a Discord webhook. Use when the user asks to send a webhook, notify a channel, or post an update to Discord. The webhook URL is read from the .env file at the project root. Invoke with: /discord-webhook <message>

原文语言:英语

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职业分类
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描述

Use when writing or reviewing code in a firebit house-stack Roblox project and the system's shape matters — service/controller boot order, where a new service goes, require cycles, "attempt to require a module that is loading", profile data not replicating,…

原文语言:英语

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职业分类
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描述

Use when setting up a firebit Roblox project on a fresh machine or when build tooling misbehaves — aftman/wally/rojo/npm errors, "Unknown require" on valid code, the luau-lsp PostToolUse hook blocking an edit (exit 2) or silently passing broken code, stale…

原文语言:英语

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职业分类
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描述

Use when about to push, commit, merge, deploy, publish, sync monetization metadata, delete or refactor dormant code, or change tuning/economy numbers in a firebit Roblox project — or when unsure whether an action is agent-safe or owner-only. Covers git push…

原文语言:英语

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职业分类
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描述

Use when touching any configuration axis in a house-stack Roblox project — feature flags (FeatureFlags class), file-local debug toggles, Studio/dev conditionals, rblxsync.yml products/passes/badges, Generated.luau monetization IDs, or tuning data modules.…

原文语言:英语

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职业分类
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描述

Use when triaging Roblox bug classes in a house-stack project — NPC pathfinding freezing or stalling, placed models rotated 180 degrees, client/server CFrame disagreement, "attempt to index nil" on player-keyed tables, the luau-analyze hook blocking a valid…

原文语言:英语

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职业分类
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描述

Use when you need numbers instead of guesses in a house-stack Roblox project — balance/tuning telemetry (session-summary console logs, analytics events), repo-wide luau-lsp/selene/stylua commands and what counts as a regression, reading the Studio console via…

原文语言:英语

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职业分类
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描述

Use when reading, creating, updating, or archiving documentation in a firebit Roblox project — plan files in docs/plans/ (frontmatter status, checkboxes, paused notes, archiving), moving a card on docs/BOARD.html without breaking the HTML or the session…

原文语言:英语

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职业分类
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描述

Use when a Roblox/Luau bug looks familiar, before re-deriving a fix for placement math, NPC pathfinding, spawning, animation lifecycles, or client tag-handlers, when a weird code pattern (Euler tables over the wire, PivotTo ordering, bounded tag polls,…

原文语言:英语

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职业分类
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Use when taking a Roblox game from "code done" to launch-ready, resuming a stalled launch push, clearing a Testing lane full of unverified features, re-balancing an economy or difficulty curve before launch, planning retention experiments, or starting a…

原文语言:英语

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职业分类
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描述

Use when a task hits Roblox platform behavior rather than project logic — a placed model's rotation comes out flipped 180 degrees, CFrame/Euler math (Angles vs fromEulerAnglesYXZ, left-handed basis), a client tag handler finds nil children, StreamingEnabled…

原文语言:英语

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职业分类
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描述

Use when a claim needs proof, not a retry — a placed model faces the wrong way (CFrame/basis/Euler math), client and server disagree on an orientation, an economy or difficulty number needs a derived prediction before tuning, a ProcessReceipt path might…

原文语言:英语

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职业分类
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描述

Use when asking what agents should push on next in a house-stack Roblox project, how to remove the owner from verification loops, or what can be automated — autonomous dev pipeline, open problems, scripted playtests replacing manual Studio checks, headless…

原文语言:英语

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职业分类
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描述

Use when forming or testing a hypothesis in a Roblox game project — investigating a bug's root cause, proposing a mechanism ("I think the CFrame flips because..."), deciding whether a fix or feature idea is proven or still a hunch, designing a playtest or…

原文语言:英语

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职业分类
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描述

Use when running, building, deploying, or operating a Roblox project on the house stack — starting the dev loop (npm run dev:<place>), connecting Rojo to Studio, driving Studio via MCP, understanding what pushing to main/production actually does (CI/CD),…

原文语言:英语

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职业分类
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描述

Use when deciding whether a change in a Roblox project counts as tested, verified, or done, before claiming PASS or "works", when writing or running Jest Lua unit specs (*.spec.luau), adding a tests/scenarios/*.md playtest scenario, adding a UI Labs storybook…

原文语言:英语

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已展示 23 / 23 个已收集 Skill。