用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
直接命令不会经过审查 Prompt;运行前请先检查来源。
npx skills add https://github.com/dkolba/bruff --skill scaffold-action命令会保持在同一行。复制前请横向滚动并检查完整内容。
想先保存到本地?可下载 SkillsMP 当前能够提供的文件。
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Write cutting-edge and modern native CSS. Apply this skill whenever writing, reviewing, or refactoring CSS for components, layouts, design systems, or theming, even if the user doesn't say "modern CSS" explicitly. Covers a self-contained design-token scale (color, size, shadow, ease, type), cascade layers (@layer), @scope for component isolation (donut scopes, :scope specificity, scoping proximity), container queries, :has(), OKLCH/color-mix, native nesting, subgrid, fluid typography via clamp(), scroll-driven animations, logical properties, and concrete native replacements for SCSS mixins, maps, and variables.
Apply this skill whenever the task involves web security: writing or auditing HTTP security headers, configuring CSP, CORS, HSTS, or Permissions-Policy, sanitising untrusted HTML (Sanitizer API / DOMPurify), implementing Trusted Types to prevent DOM-XSS, setting up the Reporting API to capture CSP/COEP/deprecation violations, hardening cookies (SameSite, HttpOnly, Secure, Partitioned), implementing WebAuthn / Credential Management, using Web Crypto for client-side cryptography, or auditing code for XSS, CSRF, clickjacking, MIME-sniffing, mixed content, or cross-origin data leakage. Triggers on keywords: XSS, CSRF, CSP, CORS, HSTS, SameSite, innerHTML, eval, Trusted Types, Sanitizer, ReportingObserver, WebAuthn, cross-origin, clickjacking, Content-Security-Policy, Referrer-Policy, Permissions-Policy, subresource integrity, cookie security, secure context, same-origin, mixed content.
Patterns for invoking the GitHub CLI (gh) from agents. Covers structured output, pagination, repo targeting, search vs list, gh api fallback.
基于 SOC 职业分类
| name | scaffold-action |
| description | Scaffold a new discriminated union action variant following the project's action taxonomy |
Use when adding a new action to the game's event system.
All actions are strongly-typed discriminated unions. The four top-level categories are:
type InputAction = /* keyboard / mouse / touch / gamepad events, normalised */
type GameAction = /* simulation-driven state transitions */
type SystemEvent = /* lifecycle events: tick, init, pause, resume */
type RenderCommand = /* draw instructions produced by projectRenderCommands(state) */
packages/game/lib/core/actions.ts.case to every switch that covers that union; the compiler will error on missing cases (never check at the end).*.test.ts file that exercises the new branch.type (not kind, not action).Readonly<{…}> inline — no separate payload type unless reused.this. No mutation.Brand<string, "EnemyId">.// packages/game/lib/core/actions.ts (add to the correct union)
| { readonly type: "your-action"; readonly payload: Readonly<{ /* … */ }> }
Exhaustiveness guard (add to every switch that covers this union):
default: {
const _exhaustive: never = action;
return _exhaustive;
}
For RenderCommand variants, also update packages/game/lib/render/project-render-commands.ts, packages/game/lib/effects/execute-render-command.ts, and their co-located tests.