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dkolba/bruff

SkillsMP 已收集 dkolba/bruff 中的 19 个 Skill。打开任一 Skill 可查看来源和详情。

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已展示 19 / 19 个已收集 Skill。

职业分类
网页开发工程师
描述

Write cutting-edge and modern native CSS. Apply this skill whenever writing, reviewing, or refactoring CSS for components, layouts, design systems, or theming, even if the user doesn't say "modern CSS" explicitly. Covers a self-contained design-token scale…

原文语言:英语

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职业分类
信息安全分析师
描述

Apply this skill whenever the task involves web security: writing or auditing HTTP security headers, configuring CSP, CORS, HSTS, or Permissions-Policy, sanitising untrusted HTML (Sanitizer API / DOMPurify), implementing Trusted Types to prevent DOM-XSS,…

原文语言:英语

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职业分类
管理分析师
描述

Patterns for invoking the GitHub CLI (gh) from agents. Covers structured output, pagination, repo targeting, search vs list, gh api fallback.

原文语言:英语

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职业分类
软件开发工程师
描述

Audit and update durable architecture guidance after a cross-layer implementation, file move, package boundary change, coverage config change, or SDTE feature. Use when agent needs to reconcile AGENTS.md, package AGENTS.md files, local .agents/skills, older…

原文语言:英语

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职业分类
软件开发工程师
描述

Run the Spec → Design → Tasks → Execution workflow for non-trivial work — produces /specs/<feature>/{spec,design,tasks}.md, drives atomic per-task execution, and ends with a Review phase. Invoke when starting a new package, new game system, GameState shape…

原文语言:英语

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职业分类
软件开发工程师
描述

Best practices for building scalable plain Web Components without turning custom elements into “god objects”. Provides patterns that keep Web Components modular, reusable, maintainable, and focused on UI concerns.

原文语言:英语

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职业分类
软件质量保证分析师与测试员
描述

Common patterns and best-practices for writing tests (unit tests & E2E tests)

原文语言:英语

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职业分类
软件开发工程师
描述

Safely evolve GameState shape — bump stateVersion, write a pure migration function, update replay fixtures and snapshot baselines

原文语言:英语

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职业分类
软件开发工程师
描述

Scaffold a new game entity type with a branded ID, Readonly shape, and deterministic ID generation

原文语言:英语

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职业分类
软件开发工程师
描述

Implement or extend the in-house seeded PRNG stored in GameState — zero external dependencies, fully deterministic

原文语言:英语

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职业分类
软件开发工程师
描述

Add a new pure functional spatial index (collision map, grid, lookup) recomputed from GameState each tick

原文语言:英语

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职业分类
软件质量保证分析师与测试员
描述

Write the three required test levels for game logic — unit, property-based, and deterministic replay/snapshot

原文语言:英语

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职业分类
软件开发工程师
描述

Audit import dependencies in packages/game to verify they comply with the layered architecture rules

原文语言:英语

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职业分类
软件质量保证分析师与测试员
描述

Write and maintain TypeScript tests for Node.js-only modules using only the native node:test runner and node:assert/strict, with no browser, DOM, Jest, Vitest, or transpiler-based test runner.

原文语言:英语

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职业分类
软件开发工程师
描述

Step-by-step workflow for implementing a new game feature in the roguelike architecture (layer assignment → discriminated union → pure function → test → shell wiring)

原文语言:英语

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职业分类
软件开发工程师
描述

Scaffold a new discriminated union action variant following the project's action taxonomy

原文语言:英语

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职业分类
软件开发工程师
描述

Add a new RenderCommand variant to the retained scene description and wire its Canvas executor in the impure shell

原文语言:英语

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职业分类
软件开发工程师
描述

Scaffold a pure state reducer following the (state, action) => state pattern used in packages/game

原文语言:英语

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职业分类
软件质量保证分析师与测试员
描述

Review or evaluate a specific function for quality, complexity, naming, testability, and hidden dependencies. Use after writing or before extracting a function. Ends with a recommendation to keep, refactor, or rename.

原文语言:英语

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已展示 19 / 19 个已收集 Skill。