Skip to main content
在 Manus 中运行任何 Skill
一键导入
GitHub 仓库

Slot-Casino-Game-Developer-Skills-for-Stake-Engine

Slot-Casino-Game-Developer-Skills-for-Stake-Engine 收录了来自 egorfedorov 的 34 个 skills,并提供仓库级职业覆盖和站内 skill 详情页。

已收集 skills
34
Stars
29
更新
2026-02-21
Forks
7
职业覆盖
10 个职业分类 · 已分类 100%
仓库浏览

这个仓库中的 skills

game-info-author
技术写作员

Create structured game info/rules content for slot games. Invoke when drafting game info sections, symbol payouts, bonus purchase rules, or required disclaimers.

2026-02-21
stake-game-developer
软件开发工程师

End-to-end Stake game development workflow for math, RGS contract, frontend playback, and compliance gating. Use when building or updating Stake games, defining game modes and RTP targets, validating generated books/index metadata, validating event streams, integrating frontend event playback, implementing RGS communication and replay mode, or preparing publication checks including social-language and jurisdiction requirements.

2026-02-21
autoplay-system-designer
网页与数字界面设计师

Define auto-play UX, stop conditions, and safeguards for slot games. Invoke when implementing autoplay controls, confirmations, or stop-on-event rules.

2026-02-19
slot-audio-engineer
录音工程技术员

Design, mix, and integrate slot game audio including ambient loops, spin sounds, win celebrations, and feature music. Use when defining audio assets, tuning volume levels, synchronizing sound with animations, or validating audio loop seamlessness.

2026-02-19
slot-qa-engineer
软件质量保证分析师与测试员

Design and execute test plans for slot games covering math correctness, UI logic, performance, and compliance. Use when validating game rules, running regression tests, verifying error handling, checking jurisdiction constraints, or preparing release sign-off reports.

2026-02-19
slot-vfx-artist
特效艺术家和动画师

Design and implement visual effects for slot games using shaders, particle systems, and sprite animations. Use when defining big win sequences, feature transitions, symbol animations, or optimizing VFX performance for mobile devices.

2026-02-19
turbo-spin-designer
软件开发工程师

Define turbo/quick spin behavior, timings, and UI rules for slot games. Invoke when implementing fast spin modes, stop/skip behavior, or spin-speed UX standards.

2026-02-19
css-motion-designer
网页开发工程师

Design CSS animation systems and motion recipes for casino game UI. Use when building round transitions, idle loops, inter-round motion, background patterns, or CSS-only animation specs.

2026-02-17
book-generator
软件开发工程师

Generate, package, and validate weighted outcome books for slot/casino game modes. Use when defining mode book schemas, producing `books_*.jsonl(.zst)` files, generating `lookUpTable_*.csv` weights, assembling `index.json`, or running publication-ready integrity checks across books/index/weights artifacts.

2026-02-08
ai-game-designer
软件开发工程师

Design and validate AI-assisted game design specifications from concept to implementation handoff. Use when defining core loops, progression systems, economy sinks/sources, feature specs, risk constraints, content generation hooks, or quality gates for translating design docs into engineering-ready contracts.

2026-02-08
ai-game-developer
软件开发工程师

Build, integrate, and validate AI-driven gameplay systems for production game runtimes. Use when implementing AI behavior modules, wiring inference providers into game loops, enforcing latency/fallback budgets, validating safety and telemetry contracts, or auditing AI game features before release.

2026-02-08
ai-slot-game-developer
软件开发工程师

Build, integrate, and validate AI-driven slot gameplay systems in production runtimes. Use when implementing AI features for slot modes, wiring model providers, enforcing spin-cycle latency budgets, defining deterministic fallbacks, validating mode/runtime/safety/telemetry contracts, or auditing AI slot readiness before release.

2026-02-08
auto-balancer
软件开发工程师

Automatically tune game/system parameters toward target metrics under explicit constraints. Use when iterating configuration weights, payout tables, trigger rates, or other balancing levers; running balance loops against simulation outputs; validating tolerance gates; and preparing pass/fail balancing sign-off artifacts.

2026-02-08
cpp-engine-core
软件开发工程师

Develop and harden C++ engine core systems with correctness, stability, and performance controls. Use when implementing engine subsystems, refactoring core runtime paths, enforcing contract boundaries, or validating engine-core readiness.

2026-02-08
cpp-performance-engineer
软件开发工程师

Profile, diagnose, and optimize C++ performance bottlenecks with measurable evidence. Use when analyzing CPU/memory hotspots, benchmarking before/after changes, triaging regressions from benchmark outputs, improving cache behavior, reducing lock contention, tuning compiler flags, or preparing performance sign-off reports.

2026-02-08
event-animation-designer
软件开发工程师

Design, sequence, and validate event-driven animation systems for games and interactive UI. Use when defining animation triggers, timeline ordering, transition guards, interruption/cancel rules, easing/duration consistency, event-to-animation mapping, or release readiness checks for animation flow contracts.

2026-02-08
freud-detection-ai
软件开发工程师

Design and validate AI-driven anomaly/fraud-style detection workflows for game operations. Use when defining signal features, model scoring thresholds, investigation routing, or validating detection pipeline reliability and false-positive controls.

2026-02-08
game-math-director
项目管理专家

Direct game-math strategy, target setting, and validation governance across game modes. Use when aligning RTP/volatility goals, defining math sign-off criteria, reviewing simulation evidence, or coordinating math decisions across teams.

2026-02-08
low-latency-systems
软件开发工程师

Design, diagnose, and optimize low-latency request paths in backend and realtime systems. Use when profiling p50/p95/p99 latency regressions, reducing queueing and lock contention, tuning network/serialization overhead, validating tail-latency improvements, or preparing latency sign-off evidence with strict percentile gates.

2026-02-08
multi-agent-orchestrator
软件开发工程师

Coordinate multi-agent execution plans with explicit dependencies, ownership boundaries, and completion gates. Use when orchestrating multiple autonomous workstreams, sequencing inter-agent tasks, resolving dependency conflicts, or validating end-to-end pipeline readiness.

2026-02-08
parallel-computing
软件开发工程师

Design, optimize, and validate parallel execution across CPU threads/workers with measurable scaling evidence. Use when selecting parallelization strategy, diagnosing contention and load imbalance, evaluating speedup/efficiency curves, tuning task granularity, or triaging baseline-vs-current parallel performance regressions.

2026-02-08
pixi-svelte-integrator
软件开发工程师

Integrate and validate PixiJS rendering pipelines inside Svelte applications. Use when wiring Pixi application lifecycle to Svelte component lifecycle, handling mount/unmount cleanup, coordinating reactive state with render loop events, validating resize/high-DPI behavior, or debugging event/input/render synchronization issues.

2026-02-08
provider-integration
软件开发工程师

Integrate external/internal providers through stable adapter contracts and resilience controls. Use when adding or auditing provider APIs, normalizing data contracts, defining fallback behavior, or validating provider integration readiness before release.

2026-02-08
rng-crypto-specialist
软件开发工程师

Design, implement, and audit provably fair RNG and cryptographic seed workflows for casino games. Use when defining commit-reveal architecture, server/client seed lifecycle, nonce progression, hash/HMAC outcome derivation, bias-free range mapping, fairness transcript verification, or cryptographic release sign-off evidence.

2026-02-08
rtp-optimizer
数据科学家

Optimize and validate slot/casino RTP against explicit targets using simulation evidence. Use when defining RTP targets per mode, tuning paytables and feature frequencies, validating convergence from simulation runs, comparing theoretical vs empirical RTP, or preparing release sign-off with pass/fail thresholds.

2026-02-08
senior-game-math-engineer
统计学家

Design, audit, and tune casino game math for Stake-style game pipelines. Use when defining mode math, paytables, reel strips, feature frequencies, RTP/volatility/hit-rate targets, book weights, max-win controls, simulation plans, or release sign-off evidence.

2026-02-08
slot-mechanics-designer
软件开发工程师

Design, review, and harden slot feature mechanics from product idea to implementation-ready behavior spec. Use when defining feature triggers, state transitions, retrigger rules, multipliers, respins, bonus entry/exit flow, mechanic sequencing, anti-loop constraints, or pre-implementation mechanic validation.

2026-02-08
slot-ui-studio
软件开发工程师

Build scalable slot UI production systems with shared components, state patterns, and release quality controls. Use when structuring slot UI architecture, component libraries, interaction contracts, or validating production UI readiness across titles.

2026-02-08
stake-platform-architect
软件开发工程师

Architect Stake platform integration layers across services, contracts, and release workflows. Use when defining platform boundaries, service contracts, compliance-aware architecture decisions, or validating integration readiness for Stake-aligned systems.

2026-02-08
studio-scaling
软件开发工程师

Scale game studio delivery systems across teams, pipelines, and release cadences. Use when designing team topology changes, pipeline throughput improvements, cross-team dependency governance, or operational maturity gates for scaling production.

2026-02-08
telemetry-analytics
软件开发工程师

Design telemetry and analytics systems for reliable KPI tracking and decision support. Use when defining event schemas, metric derivations, analytics pipelines, anomaly checks, or validating telemetry coverage for product releases.

2026-02-08
ui-slot-ux-designer
网页与数字界面设计师

Design, review, and validate slot game UI/UX flows for desktop and mobile play. Use when defining control hierarchy, spin-state UX, bet/balance presentation, modal interactions, responsive layouts, accessibility constraints, animation-feedback timing, or release readiness checks for slot user experience contracts.

2026-02-08
ux-retention-designer
网页与数字界面设计师

Design retention-focused UX systems for games with measurable engagement impact. Use when defining habit loops, friction reduction patterns, re-engagement flows, or validating UX retention hypotheses against explicit success metrics.

2026-02-08
wasm-integration
软件开发工程师

Integrate, validate, and harden WebAssembly modules in frontend/backend application pipelines. Use when wiring WASM build artifacts with JS/TS loaders, validating module/loader contracts, checking init symbols and runtime assumptions, triaging WASM loading failures, or preparing release sign-off for wasm bundle integrity.

2026-02-08