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egorfedorov
GitHub 创作者资料

egorfedorov

按仓库查看 3 个 GitHub 仓库中的 75 个已收集 skills。

已收集 skills
75
仓库
3
更新
2026年8月10日
仓库浏览

仓库与代表性 skills

game-info-author
技术写作员

Create structured game info/rules content for slot games. Invoke when drafting game info sections, symbol payouts, bonus purchase rules, or required disclaimers.

2026年2月21日
stake-game-developer
软件开发工程师

End-to-end Stake game development workflow for math, RGS contract, frontend playback, and compliance gating. Use when building or updating Stake games, defining game modes and RTP targets, validating generated books/index metadata, validating event streams,…

2026年2月21日
autoplay-system-designer
网页与数字界面设计师

Define auto-play UX, stop conditions, and safeguards for slot games. Invoke when implementing autoplay controls, confirmations, or stop-on-event rules.

2026年2月19日
slot-audio-engineer
录音工程技术员

Design, mix, and integrate slot game audio including ambient loops, spin sounds, win celebrations, and feature music. Use when defining audio assets, tuning volume levels, synchronizing sound with animations, or validating audio loop seamlessness.

2026年2月19日
slot-qa-engineer
软件质量保证分析师与测试员

Design and execute test plans for slot games covering math correctness, UI logic, performance, and compliance. Use when validating game rules, running regression tests, verifying error handling, checking jurisdiction constraints, or preparing release sign-off…

2026年2月19日
slot-vfx-artist
特效艺术家和动画师

Design and implement visual effects for slot games using shaders, particle systems, and sprite animations. Use when defining big win sequences, feature transitions, symbol animations, or optimizing VFX performance for mobile devices.

2026年2月19日
turbo-spin-designer
软件开发工程师

Define turbo/quick spin behavior, timings, and UI rules for slot games. Invoke when implementing fast spin modes, stop/skip behavior, or spin-speed UX standards.

2026年2月19日
css-motion-designer
网页开发工程师

Design CSS animation systems and motion recipes for casino game UI. Use when building round transitions, idle loops, inter-round motion, background patterns, or CSS-only animation specs.

2026年2月17日
已展示 8 / 34 个已收集 Skill。
cco-overhead
软件开发工程师

Audit the fixed context overhead every session starts with — system prompt, MCP tools, agents, CLAUDE.md, memory — measured from real transcript usage

2026年8月10日
cco-patterns
软件开发工程师

Share learned file patterns across a team — export an anonymized digest of what's usually waste/useful/co-edited, and import a teammate's so a fresh clone benefits day one

2026年8月5日
cco-tools
软件开发工程师

Show what tools actually cost in tokens — learned per-tool averages from observed results, replacing the hardcoded MCP/Agent guesses

2026年8月5日
cco-config
软件开发工程师

View and tune CCO's behavior thresholds — re-read warnings, cache staleness, prompt-coach length bands, and the /cco-pack budget cap

2026年8月5日
cco-shield
软件开发工程师

Show ContextShield status and waste protection stats; suggest or apply .contextignore rules from historical waste

2026年7月4日
cco-budget
软件开发工程师

Configure token budget limits, auto-compact settings, and view current budget status (model-aware — Opus 4.8 default, full 1M context at standard price)

2026年6月16日
cco-doctor
软件开发工程师

Health check for the context-optimizer plugin install — verifies versions, hooks, data dir, model config, and reports any issues

2026年6月16日
cco-pack
软件开发工程师

Build an optimal context pack for the user's task — ranked file list with offset/limit suggestions, based on git state, mentioned paths, and historical patterns

2026年6月16日
已展示 8 / 22 个已收集 Skill。
已展示 8 / 19 个已收集 Skill。
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