一键导入
click-target
Find and click a target object in XR. Use when testing UI interactions, clicking buttons, or verifying interactable elements work correctly.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
菜单
Find and click a target object in XR. Use when testing UI interactions, clicking buttons, or verifying interactable elements work correctly.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
| name | click-target |
| description | Find and click a target object in XR. Use when testing UI interactions, clicking buttons, or verifying interactable elements work correctly. |
| disable-model-invocation | true |
Find a target object in the scene and click it using a controller, then verify the click registered.
$ARGUMENTS should be a description of the target to find (e.g., "the RESTART button", "the scoreboard", "the settings panel").
Use mcp__iwsdk-dev-mcp__scene_get_hierarchy to find the target object's UUID.
Use mcp__iwsdk-dev-mcp__scene_get_object_transform with the target UUID.
positionRelativeToXROrigin for all positioning operationsUse mcp__iwsdk-dev-mcp__xr_look_at with device headset and the target position.
Use mcp__iwsdk-dev-mcp__browser_screenshot to verify:
mcp__iwsdk-dev-mcp__xr_look_at with moveToDistance to get closerUse mcp__iwsdk-dev-mcp__xr_get_transform to check controller position.
mcp__iwsdk-dev-mcp__xr_get_transformmcp__iwsdk-dev-mcp__xr_set_transformUse mcp__iwsdk-dev-mcp__xr_look_at with the controller device and target position.
Use mcp__iwsdk-dev-mcp__xr_select with the controller device.
Use mcp__iwsdk-dev-mcp__browser_get_console_logs with a pattern to check for expected log messages.
mcp__iwsdk-dev-mcp__scene_get_object_transform on child elements to find exact button positionsTo click the RESTART button on the pong scoreboard:
IWSDK project planning and best practices guide. Use when planning new IWSDK features, designing systems/components, reviewing IWSDK code architecture, or when the user asks about IWSDK patterns, ECS design, signals, or reactive programming in this codebase.
MUST read this skill BEFORE developing VR/MR/browser-first 3D applications using IWSDK (Immersive Web SDK). Covers project scaffolding, headless browser setup, CLI tools, reference system, ECS debugging, XR emulation, verification workflows, deployment, and known issues.
Test audio system (AudioSource loading, playback state, stop, spatial audio) against the audio example using the iwsdk CLI.
Test ECS core functionality (system registration, components, Transform sync, pause/step/resume, system toggle, entity discovery, snapshots) against the poke example using the iwsdk CLI.
Test environment system (DomeGradient, IBLGradient, default lighting, component schemas) against the poke example using the iwsdk CLI.
Test grab system (distance grab, one-hand grab, two-hand grab) against the grab example using the iwsdk CLI.