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flopperam/unreal-engine-mcp

SkillsMP 已收集 flopperam/unreal-engine-mcp 中的 4 个 Skill。打开任一 Skill 可查看来源和详情。

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职业分类
软件开发工程师
描述

Blueprint authoring workflow for the Flopperam Unreal Engine MCP. Covers the full create, author, commit, verify cycle using the narrow bp_* tool surface. Use when creating or editing Blueprints, adding variables/components/events/functions, wiring graphs, or…

原文语言:英语

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职业分类
软件开发工程师
描述

Material authoring and VFX workflow for the Flopperam Unreal Engine MCP. Covers material creation, expression graphs, Niagara particle systems, Chaos destruction, and curve assets. Use when creating materials, material instances, Niagara systems, destruction…

原文语言:英语

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职业分类
软件开发工程师
描述

Scene and world building workflow for the Flopperam Unreal Engine MCP. Covers actor management, landscape sculpting, foliage scattering, AI setup, cinematics, and level verification. Use when placing actors, building environments, working with…

原文语言:英语

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职业分类
软件开发工程师
描述

Overview of the Flopperam Unreal Engine MCP server -- tool categories, workflows, and cross-tool relationships. Use when first connecting to a running Unreal Editor, when unsure which tool handles a task, or when the user asks about available capabilities.

原文语言:英语

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已展示 4 / 4 个已收集 Skill。