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sega-32x-gamedev

Create, improve, optimize, and port games for the Sega 32X (Sega Mars) using Chilly Willy's 32XDK toolchain and the DOOM 32X Resurrection (d32xr) codebase as reference. Use whenever the user wants to port a game (DOS, Genesis, PICO-8, HTML5, or any platform) to the 32X, build or debug a homebrew 32X ROM, or make a 32X game of any kind: software-3D / polygon (fixed-point transform, flat-triangle rasterizer), a Comanche-style voxel landscape / voxel shmup, or a 2D sprite game / shooter / arcade port with menus. Also for the second SH-2 / dual-core, optimizing SH-2 code, measuring framerate, fixing a black-screen ROM, or PicoDrive tests. Trigger even when the user only says "port X to 32X", "make a 32X game", "3D/voxel on 32X", "compile this for 32X", mentions a `.32x` ROM, SH-2 / dual-SH2 / 68000 Mars hardware, the mars.ld linker, VDP framebuffer/palette issues, or PWM audio. Prefer this skill over general knowledge for the 32X: its toolchain, memory map, and test methodology are easy to get subtly wrong.

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来源信息

仓库
haroldo-ok/sega-32x-skill-for-claude
最近来源活动
2026年8月26日 09:20
检测到的 SKILL.md 语言
英语
星标
5
分支
0

安装方式

默认使用会先检查来源的 Prompt;你也可以切换为直接命令,或下载本地副本。

检查来源文件

决定是否安装前,请先阅读 SKILL.md,以及 SkillsMP 当前展示的配套文件。