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JasonXuDeveloper/JEngine

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职业分类
软件开发工程师
描述

JEngine Editor UI component library with theming. Triggers on: custom inspector, editor window, Unity editor UI, UIElements, VisualElement, JButton, JStack, JCard, JTextField, JDropdown, JTabView, tab view, tabbed container, design tokens, dark theme, light…

原文语言:英语

更新
职业分类
软件开发工程师
描述

JAction fluent chainable task system for Unity. Triggers on: sequential tasks, delay, timer, repeat loop, WaitUntil, WaitWhile, async workflow, zero-allocation async, coroutine alternative, scheduled action, timed event, polling condition, action sequence,…

原文语言:英语

更新
职业分类
软件开发工程师
描述

Zero-GC game patterns with JEngine using modern C# 9+. Triggers on: game loop, spawn system, wave spawner, cooldown, ability timer, damage over time, DoT, health regen, bullet pool, enemy pool, object pool pattern, projectile system, combat system, zero…

原文语言:英语

更新
职业分类
软件开发工程师
描述

JObjectPool thread-safe object pooling for Unity. Triggers on: object pool, GC optimization, reusable instances, bullet pool, enemy pool, effect pool, spawn pool, reduce garbage collection, memory optimization, pool prewarm, Rent Return pattern, lock-free pool

原文语言:英语

更新
职业分类
软件开发工程师
描述

MessageBox async modal dialogs for Unity with UniTask. Triggers on: confirmation dialog, modal popup, prompt, alert, user confirmation, yes/no dialog, OK/Cancel, async dialog, await user input, delete confirmation, save confirmation

原文语言:英语

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