Skip to main content
JasonXuDeveloper
GitHub 创作者资料

JasonXuDeveloper

按仓库查看 2 个 GitHub 仓库中的 12 个已收集 skills。

已收集 skills
12
仓库
2
更新
2026年10月21日
仓库分布

Skills 分布在哪些仓库

按已收集 skill 数展示主要仓库,并显示它们在该创作者目录中的占比和职业覆盖。

仓库浏览

仓库与代表性 skills

audit-docs
未分类

Audit the EasyEcs docs (docs/content en+zh, README, rules file, samples) for stale API names, wrong or non-exemplary examples, missing best practices, duplication and en/zh drift. Use after code changes land and before merging to master.

2026年10月21日
audit-core
未分类

Audit src/EasyEcs.Core for redundant designs, duplicated logic, coupling, bugs and hot-path cost, and fix what is proven. Use for a core review round or before a release.

2026年10月21日
audit-generator
未分类

Audit the EasyEcs source generators (ArityGenerator, ComponentGenerator, SystemGenerator) for generator speed, incremental-generator best practices, caching, and use of newer Roslyn features such as interceptors. Use when changing a generator or reviewing…

2026年10月21日
audit-naming
未分类

Audit EasyEcs names (public Core API, generated members, analyzer descriptors, internals) for ambiguity, wrong meaning, ECS convention and consistency. Report first; public renames need the owner's approval.

2026年10月21日
audit-analyzer
未分类

Audit the EasyEcs analyzer (EECS rules) and code fixes - overlaps, missing rules, false positives, shared detection logic. Use when reviewing or adding analyzer rules or code fixes.

2026年10月21日
audit
未分类

Run an audit round of EasyEcs (core, generators, analyzer, docs) with parallel agents in worktrees, then triage, merge and verify. Use when asked to review the codebase for redundancy, design problems, missing analyzers or doc gaps, or to "do another round".

2026年10月21日
verify
未分类

The full EasyEcs gate before merging to master - build, tests, doc fences, API reference, docs site, samples, templates, live demo. Use before any merge or push to master, and after merging audit branches.

2026年10月21日
editor-ui
软件开发工程师

JEngine Editor UI component library with theming. Triggers on: custom inspector, editor window, Unity editor UI, UIElements, VisualElement, JButton, JStack, JCard, JTextField, JDropdown, JTabView, tab view, tabbed container, design tokens, dark theme, light…

2026年2月8日
jaction
软件开发工程师

JAction fluent chainable task system for Unity. Triggers on: sequential tasks, delay, timer, repeat loop, WaitUntil, WaitWhile, async workflow, zero-allocation async, coroutine alternative, scheduled action, timed event, polling condition, action sequence,…

2026年1月30日
game-patterns
软件开发工程师

Zero-GC game patterns with JEngine using modern C# 9+. Triggers on: game loop, spawn system, wave spawner, cooldown, ability timer, damage over time, DoT, health regen, bullet pool, enemy pool, object pool pattern, projectile system, combat system, zero…

2026年1月30日
jobjectpool
软件开发工程师

JObjectPool thread-safe object pooling for Unity. Triggers on: object pool, GC optimization, reusable instances, bullet pool, enemy pool, effect pool, spawn pool, reduce garbage collection, memory optimization, pool prewarm, Rent Return pattern, lock-free pool

2026年1月30日
messagebox
软件开发工程师

MessageBox async modal dialogs for Unity with UniTask. Triggers on: confirmation dialog, modal popup, prompt, alert, user confirmation, yes/no dialog, OK/Cancel, async dialog, await user input, delete confirmation, save confirmation

2026年1月29日
已展示 2 / 2 个仓库
已展示全部仓库