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editor-and-tooling

Use when extending the Godot 4.x editor or configuring development tooling — covers EditorPlugin creation, @tool scripts, custom inspectors, docks and panels, EditorScript for batch operations, custom resource editors, GDExtension (C++/Rust), debugger, version control with Git, EditorExportPlugin, CLI and headless mode, EditorImportPlugin, editor/project settings, code editor integrations (VS Code, Rider, Neovim), GDScript LSP, Asset Library, custom 3D gizmos, testing frameworks (GUT, GdUnit4), documentation generation, and build automation with CI/CD. Make sure to use this skill whenever the user writes editor plugins, @tool scripts, custom inspectors, export plugins, import plugins, GDExtension bindings, CI/CD pipelines, or asks about Godot editor customization, testing, or tooling.

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来源信息

仓库
Kayforkind/skill-slice
最近来源活动
2026年8月14日 15:56
检测到的 SKILL.md 语言
英语
星标
0
分支
0

安装方式

默认使用会先检查来源的 Prompt;你也可以切换为直接命令,或下载本地副本。

检查来源文件

决定是否安装前,请先阅读 SKILL.md,以及 SkillsMP 当前展示的配套文件。