用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
直接命令不会经过审查 Prompt;运行前请先检查来源。
npx skills add https://github.com/Kevin-Liu-01/Claude-of-Tanks --skill src-audio-skill命令会保持在同一行。复制前请横向滚动并检查完整内容。
想先保存到本地?可下载 SkillsMP 当前能够提供的文件。
正在显示 SKILL.md
| name | src-audio-skill |
| description | Work on event-driven spatial audio, radio voices, engines, weapons, ambience, and mix state. |
Translate canonical game-bus events and listener state into responsive spatial audio without owning gameplay decisions.
audio.js owns Web Audio routing and synthesized/decoded effects;
voices.js owns crew-line scheduling and priority.
Initialize only after user gesture, subscribe through the injected bus, cap voices/loops, and stop stale sounds on phase or entity teardown.
Trace the originating bus event, verify payload semantics, then test scheduler
timing and live pause/phase behavior. Use audioTiming.selftest.mjs for pure
contracts, tools/audio-spatial-killcam-probe.mjs for listener/distance PCM,
and tools/audio-probe.mjs for the canonical event and bus matrix.
Camera direction and occupied-tank position form a hybrid listener. Network events may arrive late or duplicated, so presentation must key/dedupe them. Scope is an interior/headset perspective, never a mute. Keep the occupied engine regardless of distance, rank capped remote engines by proximity, and tear all world loops down when leaving battle.
Build and verify Claude of Tanks without crossing simulation, rendering, fleet-generation, or shared-worktree ownership boundaries.
Work on first-party procedural tank specs, builders, materials, profiles, ordering, and asset provenance.
Maintain deterministic performance, screenshot, fleet, geometry, asset, and release verification tools.
基于 SOC 职业分类