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Kevin-Liu-01
GitHub 创作者资料

Kevin-Liu-01

按仓库查看 5 个 GitHub 仓库中的 135 个已收集 skills。

已收集 skills
135
仓库
5
更新
2026-06-17
仓库浏览

仓库与代表性 skills

dedalus-machines
网络与计算机系统管理员

How Agent Machines work -- providers (Dedalus, E2B, Sprites), agent runtimes (Hermes, OpenClaw, Claude Code, Codex), MCP catalog, bootstrap, and closed-loop verification. Use when asked about the runtime, scaling, sleep/wake, destroy, or inspecting this environment.

2026-05-21
reticle-aesthetic
网页开发工程师

Build landing page sections, hero blocks, and marketing surfaces in the Reticle/Sigil engineering-instrument-grid aesthetic. Use when creating new landing sections, hero components, marketing pages, or when the user says "reticle", "hero", "landing page", "new section", "instrument panel", "grid cell", or wants to match the existing Agent Machines visual language.

2026-05-19
aframe-webxr
网页开发工程师

Declarative web framework for building browser-based 3D, VR, and AR experiences using HTML and entity-component architecture. Use this skill when creating WebXR applications, VR experiences, AR experiences, 360-degree media viewers, or immersive web content with minimal JavaScript. Triggers on tasks involving A-Frame, WebXR, VR development, AR development, entity-component-system, declarative 3D, or HTML-based 3D scenes. Built on Three.js with accessible HTML-first approach.

2026-05-17
animejs
网页开发工程师

Versatile JavaScript animation engine for DOM, CSS, SVG, and JavaScript objects. Use when creating timeline-based animations, stagger effects, SVG morphing, keyframe sequences, or complex choreographed animations. Triggers on tasks involving Anime.js, timeline animations, staggered sequences, SVG path animations, morphing, or multi-step animation choreography. Alternative to GSAP for SVG-heavy animations and React-independent projects.

2026-05-17
babylonjs-engine
软件开发工程师

Comprehensive skill for Babylon.js 3D web rendering engine. Use this skill when building real-time 3D experiences, browser-based games, interactive visualizations, or immersive web applications. Triggers on tasks involving Babylon.js, 3D scenes, WebGL/WebGPU rendering, entity-component systems, physics simulations, PBR materials, shadow mapping, or 3D model loading. Alternative to Three.js with built-in editor integration and game engine features.

2026-05-17
barba-js
网页开发工程师

Page transitions library for creating fluid, smooth transitions between website pages. Use this skill when implementing page transitions, creating SPA-like experiences, adding animated route changes, or building websites with smooth navigation. Triggers on tasks involving Barba.js, page transitions, routing, view management, transition hooks, GSAP integration, or smooth page navigation. Works with gsap-scrolltrigger for transition animations.

2026-05-17
blender-web-pipeline
网页开发工程师

Blender to web export workflows for 3D models and animations. Use this skill when exporting Blender models to glTF for web, optimizing 3D assets for Three.js or Babylon.js, batch processing models with Python scripts, automating Blender workflows, or creating web-ready 3D pipelines. Triggers on tasks involving Blender glTF export, bpy scripting, 3D asset optimization, model compression, texture baking, or Blender automation. Exports models for threejs-webgl, react-three-fiber, and babylonjs-engine skills.

2026-05-17
canvas
网页开发工程师

A Cursor Canvas is a live React app that the user can open beside the chat. You MUST use a canvas when the agent produces a standalone analytical artifact — quantitative analyses, billing investigations, security audits, architecture reviews, data-heavy content, timelines, charts, tables, interactive explorations, repeatable tools, or any response that benefits from visual layout. Especially prefer a canvas when presenting results from MCP tools (Datadog, Databricks, Linear, Sentry, Slack, etc.) where the data is the deliverable — render it in a rich canvas rather than dumping it into a markdown table or code block. If you catch yourself about to write a markdown table, stop and use a canvas instead. You MUST also read this skill whenever you create, edit, or debug any .canvas.tsx file.

2026-05-17
当前展示该仓库 Top 8 / 127 个已收集 skills。
sigil-cli
软件开发工程师

Consolidated reference for the @sigil-ui/cli command surface (init, convert, add, preset, design, inspire, adapter, docs, diff, doctor). Use when looking up what a CLI command does, picking between `sigil init` and `sigil convert`, scaffolding a new project, switching presets, generating DESIGN.md, validating a project, or any task that reaches for `npx @sigil-ui/cli`. Triggers on "sigil cli", "sigil init", "sigil convert", "sigil add", "sigil preset", "sigil design", "sigil doctor", "sigil diff", "sigil inspire", "sigil adapter", "sigil docs", "create-sigil-app", or "what does X do".

2026-05-05
sigil-design
软件开发工程师

Generate, parse, and compile a unified DESIGN.md (33 categories, 519 tokens) that compiles to CSS, Tailwind v4, and W3C JSON. Use when creating a new design reference, extracting tokens from an existing site (`sigil design extract`), switching a project's visual identity, generating compiled token output, or auditing a design against the spec. Triggers on "DESIGN.md", "design reference", "compile tokens", "extract design system", "sigil design", or "design.md format".

2026-05-05
sigil-messaging
市场调研分析师与营销专员

Canonical source of truth for Sigil positioning, copy, stats, naming, and tone. Use when writing or updating any README, docs page, marketing surface, llms.txt, social post, or agent-generated copy that mentions Sigil. Triggers on "Sigil messaging", "Sigil copy", "what is Sigil", "Sigil positioning", "Sigil stats", "Sigil tagline", or any task that produces text describing the product.

2026-05-05
sigil-scene
软件开发工程师

Author and extract `*.scene.tsx` files for animated or stateful blocks of an `apps/web` page. Use when extracting a self-contained visual/animated block from a long page file (the goal is one scene per file, page composes scenes), creating a new animation/diagram block, or refactoring a god file into scene-shaped modules. Triggers on "scene file", "extract scene", "animation suite", "PresetMorphScene", "scene convention", "componentize a page", or any task that involves moving inline JSX with state + animation out of a page file.

2026-05-05
sigil-polish
网页开发工程师

Design engineering principles for making Sigil interfaces feel polished. Use when building UI components, reviewing frontend code, implementing animations, hover states, shadows, borders, typography, micro-interactions, enter/exit animations, or any visual detail work. Triggers on UI polish, design details, "make it feel better", "feels off", stagger animations, border radius, optical alignment, font smoothing, tabular numbers, image outlines, box shadows.

2026-04-23
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