用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
直接命令不会经过审查 Prompt;运行前请先检查来源。
npx skills add https://github.com/Kevin-Liu-01/Claude-of-Tanks --skill src-engine-skill命令会保持在同一行。复制前请横向滚动并检查完整内容。
想先保存到本地?可下载 SkillsMP 当前能够提供的文件。
Build and verify Claude of Tanks without crossing simulation, rendering, fleet-generation, or shared-worktree ownership boundaries.
Work on first-party procedural tank specs, builders, materials, profiles, ordering, and asset provenance.
Maintain deterministic performance, screenshot, fleet, geometry, asset, and release verification tools.
基于 SOC 职业分类
正在显示 SKILL.md
| name | src-engine-skill |
| description | Work on renderer, lighting, camera, postprocessing, device quality, and frame diagnostics. |
Own the Three.js rendering platform and adaptive quality without changing game simulation.
renderer.js creates WebGL; lighting.js, post.js, and sky.js build the
frame; cameraRig.js owns player/cinematic poses; quality.js and
deviceDiag.js own tiering and rescue behavior.
Measure before adding passes, keep quality changes reversible, reuse render targets/materials, and avoid shader compilation during live control windows.
Capture baseline boot/frame probes on the target tier, change one cost center, then compare both visual evidence and worst-frame metrics.
Garage and battle have different active worlds/lights. A lower draw count is not a win if it causes first-use shader or transition spikes.