用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
直接命令不会经过审查 Prompt;运行前请先检查来源。
npx skills add https://github.com/Kevin-Liu-01/Claude-of-Tanks --skill src-fx-skill命令会保持在同一行。复制前请横向滚动并检查完整内容。
想先保存到本地?可下载 SkillsMP 当前能够提供的文件。
Build and verify Claude of Tanks without crossing simulation, rendering, fleet-generation, or shared-worktree ownership boundaries.
Work on first-party procedural tank specs, builders, materials, profiles, ordering, and asset provenance.
Maintain deterministic performance, screenshot, fleet, geometry, asset, and release verification tools.
基于 SOC 职业分类
正在显示 SKILL.md
| name | src-fx-skill |
| description | Work on pooled particles, impacts, destruction effects, decals, and shared FX time. |
Render combat feedback from authoritative events without modifying simulation.
effects.js composes event reactions, particles.js owns pools, clock.js
owns presentation time, and impactDecals.js owns bounded surface marks.
Pool hot objects, bound lifetime/count, use event positions as presentation inputs only, and respect pause/killcam/shot-mode time scaling.
Trace the bus event, confirm pool teardown/reset paths, then test live battle, killcam, and rematch behavior.
Worlds and tank visuals are reused across matches; decals and emitters must not survive reset. Network event IDs will be needed for deduplication.