用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
直接命令不会经过审查 Prompt;运行前请先检查来源。
npx skills add https://github.com/Kevin-Liu-01/Claude-of-Tanks --skill src-game-skill命令会保持在同一行。复制前请横向滚动并检查完整内容。
想先保存到本地?可下载 SkillsMP 当前能够提供的文件。
正在显示 SKILL.md
| name | src-game-skill |
| description | Work on battle integration, bots, input, garage dressing, progression, replays, and studio state. |
Own game-level orchestration between pure simulation, presentation, input, bots, and persisted player choices.
state.js composes legacy solo entities and the fixed battle step; ai.js owns
bot decisions and is injected into the headless multiplayer authority;
input.js normalizes devices; profile.js persists real local match history;
killcam.js and studio.js own separate presentation timelines.
Keep authoritative rules deterministic and Node-runnable. Inject world, bus,
RNG, and presentation dependencies. Multiplayer work must move visual creation
out of authority rather than importing more UI into state.js.
Trace callers in src/main.js, run the nearest selftest, and preserve existing
event payloads. Bot changes require both focused AI tests and battle probes.
state.js currently mixes headless and visual responsibilities; deepen the
simulation seam incrementally. Entity IDs historically equal spec IDs and must
not remain so in multiplayer.
Build and verify Claude of Tanks without crossing simulation, rendering, fleet-generation, or shared-worktree ownership boundaries.
Work on first-party procedural tank specs, builders, materials, profiles, ordering, and asset provenance.
Maintain deterministic performance, screenshot, fleet, geometry, asset, and release verification tools.
基于 SOC 职业分类