用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
直接命令不会经过审查 Prompt;运行前请先检查来源。
npx skills add https://github.com/Kevin-Liu-01/Claude-of-Tanks --skill src-world-skill命令会保持在同一行。复制前请横向滚动并检查完整内容。
想先保存到本地?可下载 SkillsMP 当前能够提供的文件。
Build and verify Claude of Tanks without crossing simulation, rendering, fleet-generation, or shared-worktree ownership boundaries.
Work on first-party procedural tank specs, builders, materials, profiles, ordering, and asset provenance.
Maintain deterministic performance, screenshot, fleet, geometry, asset, and release verification tools.
基于 SOC 职业分类
正在显示 SKILL.md
| name | src-world-skill |
| description | Work on terrain, maps, collision, vegetation, props, destructibles, and world streaming. |
Own deterministic battlefield geometry, collision queries, destruction, LOD, and map presentation.
map.js composes maps, terrain.js provides the height field,
collision.js owns broad phase/shapes, maps/ owns layouts, and vegetation,
props, destructibles, toppling, and wrecks own their visual/runtime layers.
headlessCollisionWorld.js inflates the captured authored records for a
dedicated server without importing any renderer or DOM state.
Keep height/collision queries deterministic and headless-capable. Bound per-frame LOD/vegetation work, reuse world caches, and reset destruction on rematch.
Identify the canonical height/collision source, add a focused world selftest, then inspect all twenty maps and constrained-device frame metrics. Regenerate the server collision manifest after changing authored obstacles or cover.
The garage keeps the battle world dormant. Do not wake or build heavy map work on the garage boot path. AI navigation must use traversability, not visuals.