| name | uloop-simulate-mouse-input |
| description | Simulate Mouse.current input in PlayMode through Unity Input System. Use for gameplay clicks, mouse delta, or scroll; use simulate-mouse-ui for EventSystem UI elements. |
| context | fork |
Task
Simulate mouse input via Input System in Unity PlayMode: $ARGUMENTS
Workflow
- Ensure Unity is in PlayMode (use
npx --yes uloop-cli@2.2.0 control-play-mode --action Play if not)
- For Click/LongPress: determine the target screen position (use
npx --yes uloop-cli@2.2.0 screenshot to find coordinates)
- Execute the appropriate
npx --yes uloop-cli@2.2.0 simulate-mouse-input command
- Take a screenshot to verify the result:
npx --yes uloop-cli@2.2.0 screenshot --capture-mode rendering
- Report what happened
Tool Reference
npx --yes uloop-cli@2.2.0 simulate-mouse-input --action <action> [options]
Parameters
| Parameter | Type | Default | Description |
|---|
--action | enum | Click | Click, LongPress, MoveDelta, SmoothDelta, Scroll |
--x | number | 0 | Target X position (origin: top-left). Used by Click and LongPress. |
--y | number | 0 | Target Y position (origin: top-left). Used by Click and LongPress. |
--button | enum | Left | Mouse button: Left, Right, Middle. Used by Click and LongPress. |
--duration | number | 0 | Hold duration for LongPress, or interpolation duration for SmoothDelta (seconds). For Click, 0 = one-shot tap. |
--delta-x | number | 0 | Delta X in pixels for MoveDelta/SmoothDelta. Positive = right. |
--delta-y | number | 0 | Delta Y in pixels for MoveDelta/SmoothDelta. Positive = up. |
--scroll-x | number | 0 | Horizontal scroll delta for Scroll action. |
--scroll-y | number | 0 | Vertical scroll delta for Scroll action. Typically 120 per notch. |
Actions
| Action | What it injects | Description |
|---|
Click | Mouse.current button press → release | Inject a button click so game logic detects wasPressedThisFrame |
LongPress | Mouse.current button press → hold → release | Hold a button for --duration seconds |
MoveDelta | Mouse.current.delta | Inject mouse movement delta one-shot (e.g. for FPS camera look) |
SmoothDelta | Mouse.current.delta (per-frame) | Inject mouse delta smoothly over --duration seconds (human-like camera pan) |
Scroll | Mouse.current.scroll | Inject scroll wheel input (e.g. for hotbar or zoom) |
Global Options (optional)
| Option | Description |
|---|
--project-path <path> | Optional. Use only when the target Unity project is not the current directory. |
When to use this vs simulate-mouse-ui
| Scenario | Tool |
|---|
| Click a Unity UI Button (IPointerClickHandler) | simulate-mouse-ui |
Destroy a block in Minecraft (reads Mouse.current.leftButton) | simulate-mouse-input when the project uses the New Input System |
| Place a block with right-click | simulate-mouse-input --button Right when the project uses the New Input System |
| Drag a UI slider | simulate-mouse-ui --action Drag |
| Look around with mouse (FPS camera) | simulate-mouse-input --action MoveDelta when the project uses the New Input System |
| Scroll hotbar slots | simulate-mouse-input --action Scroll when the project uses the New Input System |
Examples
npx --yes uloop-cli@2.2.0 simulate-mouse-input --action Click --x 400 --y 300
npx --yes uloop-cli@2.2.0 simulate-mouse-input --action Click --x 400 --y 300 --button Right
npx --yes uloop-cli@2.2.0 simulate-mouse-input --action LongPress --x 400 --y 300 --duration 2.0
npx --yes uloop-cli@2.2.0 simulate-mouse-input --action MoveDelta --delta-x 100 --delta-y 0
npx --yes uloop-cli@2.2.0 simulate-mouse-input --action Scroll --scroll-y 120
npx --yes uloop-cli@2.2.0 simulate-mouse-input --action Scroll --scroll-y -120
npx --yes uloop-cli@2.2.0 simulate-mouse-input --action SmoothDelta --delta-x 300 --delta-y 0 --duration 0.5
Prerequisites
- Unity must be in PlayMode
- Input System package must be installed (
com.unity.inputsystem)
- Game code must read input via Input System API (e.g.
Mouse.current.leftButton.wasPressedThisFrame)
- Use this only when the project already uses the New Input System.
Output
Returns JSON with:
Success: Whether the operation succeeded
Message: Status message
Action: Echoes which action was executed (Click, LongPress, MoveDelta, SmoothDelta, or Scroll)
Button: Which button was used (nullable string; populated for Click / LongPress, null otherwise)
PositionX: Target X coordinate (nullable float; populated for Click / LongPress)
PositionY: Target Y coordinate (nullable float; populated for Click / LongPress)
These are the only six fields. There is no DeltaX, DeltaY, ScrollX, ScrollY, Duration, or hit-element field in the response — only the issued action, button, and target position are echoed back. Verify visual outcome with a follow-up screenshot.