Skip to main content
在 Manus 中运行任何 Skill
一键导入
$pwd:
kurotu
GitHub 创作者资料

kurotu

按仓库查看 3 个 GitHub 仓库中的 11 个已收集 skills,并展示近似职业覆盖。

已收集 skills
11
仓库
3
职业领域
1
更新
2026-05-14
职业覆盖
该创作者主要覆盖的职业大类。
仓库浏览

仓库与代表性 skills

#001
unity-editor-driver
8 个 skills00更新于 2026-03-31
占该创作者 73%
uloop-execute-dynamic-code
软件开发工程师

Execute C# code dynamically in Unity Editor. Use when you need to: (1) Wire prefab/material references and AddComponent operations, (2) Edit SerializedObject properties and reference wiring, (3) Perform scene/hierarchy edits and batch operations, (4) PlayMode automation (click buttons, raycast, invoke methods), (5) PlayMode UI controls (InputField, Slider, Toggle, Dropdown), (6) PlayMode inspection (scene info, reflection, physics state). NOT for file I/O or script authoring.

2026-03-31
uloop-execute-menu-item
软件开发工程师

Execute Unity Editor menu commands programmatically. Use when you need to: (1) Trigger menu commands like save, build, or refresh, (2) Automate editor actions via menu paths, (3) Run custom menu items defined in project scripts.

2026-03-31
uloop-record-input
软件开发工程师

Record keyboard and mouse input during PlayMode into a JSON file. Use when you need to: (1) Capture human gameplay input for later replay, (2) Record input sequences for E2E testing, (3) Save input for bug reproduction.

2026-03-31
uloop-replay-input
软件质量保证分析师与测试员

Replay recorded input during PlayMode with frame-precise injection. Use when you need to: (1) Reproduce recorded gameplay exactly, (2) Run E2E tests from recorded input, (3) Generate demo videos with consistent input.

2026-03-31
uloop-screenshot
软件开发工程师

Capture screenshots of Unity Editor windows as PNG files. Use when you need to: (1) Screenshot Game View, Scene View, Console, Inspector, or other windows, (2) Capture current visual state for debugging or documentation, (3) Save editor window appearance as image files.

2026-03-31
uloop-simulate-keyboard
软件质量保证分析师与测试员

Simulate keyboard key input in PlayMode via Input System. Use when you need to: (1) Press game control keys like WASD, Space, or Shift during PlayMode, (2) Hold keys down for continuous movement or actions, (3) Combine multiple held keys for complex input like Shift+W for sprint.

2026-03-31
uloop-simulate-mouse-input
软件开发工程师

Simulate mouse input in PlayMode via Input System. Injects button clicks, mouse delta, and scroll wheel directly into Mouse.current. Use when you need to: (1) Click in games that read Mouse.current.leftButton.wasPressedThisFrame, (2) Right-click for actions like block placement, (3) Inject mouse delta for FPS camera control, (4) Inject scroll wheel for hotbar switching or zoom. For UI elements with IPointerClickHandler, use simulate-mouse-ui instead.

2026-03-31
uloop-simulate-mouse-ui
软件质量保证分析师与测试员

Simulate mouse click, long-press, and drag on PlayMode UI elements via EventSystem screen coordinates. Use when you need to: (1) Click buttons or interactive UI elements during PlayMode testing, (2) Drag UI elements from one position to another, (3) Hold a drag at a position for inspection before releasing, (4) Long-press UI elements that respond to sustained pointer-down. For game logic that reads Input System (e.g. WasPressedThisFrame), use simulate-mouse-input instead.

2026-03-31
#002
VRCQuestTools
2 个 skills34227更新于 2026-05-14
占该创作者 18%
#003
vpm-catalog
1 个 skills285更新于 2026-04-18
占该创作者 9.1%
已展示 3 / 3 个仓库
已展示全部仓库