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GitHub 仓库

VRCQuestTools

VRCQuestTools 收录了来自 kurotu 的 18 个 skills,并提供仓库级职业覆盖和站内 skill 详情页。

已收集 skills
18
Stars
352
更新
2026-07-04
Forks
28
职业覆盖
2 个职业分类 · 已分类 100%
仓库浏览

这个仓库中的 skills

uloop-execute-dynamic-code
软件开发工程师

Execute C# with Unity APIs when existing uloop tools cannot inspect or edit enough. Use for scene, prefab, SerializedObject, AssetDatabase refresh/.meta generation, menu, or PlayMode automation.

2026-07-04
uloop-clear-console
软件开发工程师

Clear Unity Console entries. Use before compile, tests, or debugging when stale logs would hide the current result.

2026-06-26
uloop-compile
软件开发工程师

Compile the Unity project and report errors/warnings. Use after C# edits or when a full Domain Reload compile is needed.

2026-06-26
uloop-control-play-mode
软件开发工程师

Control Unity Editor Play Mode. Use to start, stop, or pause Play Mode for runtime behavior checks and frame inspection.

2026-06-26
uloop-find-game-objects
软件开发工程师

Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy. Use for details, components, tags, layers, or name/path searches.

2026-06-26
uloop-focus-window
软件开发工程师

Bring the Unity Editor window to front. Use when Unity must be visible for visual checks or user-facing interaction.

2026-06-26
uloop-get-hierarchy
软件开发工程师

Get the Unity scene hierarchy as a structured tree. Use for parent-child structure, descendants, roots, or subtrees under objects the user currently selected.

2026-06-26
uloop-get-logs
软件开发工程师

Read current Unity Console entries from a running Editor. Use during bug investigation after compile, tests, PlayMode, or dynamic code to inspect logs, warnings, errors, and stack traces.

2026-06-26
uloop-launch
软件开发工程师

Use when Unity Editor is not running or needs a clean restart.

2026-06-26
uloop-record-input
软件质量保证分析师与测试员

Record PlayMode keyboard and mouse input to JSON. Use to capture gameplay, bug repro, or E2E input sequences for replay.

2026-06-26
uloop-replay-input
软件质量保证分析师与测试员

Replay recorded PlayMode keyboard and mouse input. Use for exact gameplay reproduction, E2E runs, or consistent demos from JSON recordings.

2026-06-26
uloop-run-tests
软件质量保证分析师与测试员

Run Unity Test Runner and report detailed results. Use for EditMode/PlayMode tests, change verification, or failure diagnosis.

2026-06-26
uloop-screenshot
软件开发工程师

Capture Unity Editor windows or Game View rendering as PNG. Use for visual checks, debugging, documentation, or annotated UI element coordinates.

2026-06-26
uloop-simulate-keyboard
软件质量保证分析师与测试员

Simulate keyboard input in PlayMode through Unity Input System. Use for key presses, holds, releases, and game controls such as WASD or Space.

2026-06-26
uloop-simulate-mouse-input
软件质量保证分析师与测试员

Simulate Mouse.current input in PlayMode through Unity Input System. Use for gameplay clicks, mouse delta, or scroll; use simulate-mouse-ui for EventSystem UI elements.

2026-06-26
uloop-simulate-mouse-ui
软件质量保证分析师与测试员

Simulate PlayMode EventSystem UI mouse actions using screen coordinates. Use for UI clicks, long-presses, or drags from annotated screenshots.

2026-06-26
unity-editor-driver-e2e
软件质量保证分析师与测试员

Implement E2E tests for Unity Editor extensions (EditorWindow and custom Inspector) using the unity-editor-driver framework in this repository. Use this skill whenever you need to write, fix, or extend EditMode E2E tests that interact with editor UI controls — even if the request only mentions "test", "automate inspector", "UI test", "check window behavior", or similar phrases. The framework works non-invasively: no changes to the target window or inspector code are ever required.

2026-05-14
vrc-get
软件开发工程师

Install, remove, and manage VRChat VPM packages using the vrc-get CLI. Use this skill whenever the user wants to install or add VPM packages (e.g. NDMF, lilToon, Modular Avatar, Avatar Optimizer, VRChat SDK), search for packages, manage VPM repositories, resolve Unity project dependencies, or run any vrc-get command. Trigger on mentions of package IDs like nadena.dev.ndmf, jp.lilxyzw.liltoon, com.vrchat.avatars, com.anatawa12.avatar-optimizer, VPMパッケージ, vrc-get, or requests to add/update/remove packages in a Unity VRChat project.

2026-03-15