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meta/immersive-web-sdk

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已展示 28 / 28 个已收集 Skill。

职业分类
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Test an IWSDK app for Meta VR Glasses — gaze-and-pinch input, the glasses' narrower field of view, and gaze preview on a Quest without eye tracking. Use when the user targets Meta VR Glasses, asks for gaze or eye-tracking input, or wants to check that content…

原文语言:英语

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职业分类
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Verify ray clicks, UIKit selections, and DistanceGrabbable interactions with emulated XR controllers. Use for pointing, selecting, pressing spatial UI, or moving an object through a distance grab.

原文语言:英语

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职业分类
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Build or modify manifest-backed IWSDK UIKitML with bounded preview, placement, and runtime verification. Use for spatial panels, browser HUDs, UIKitML layout, fonts, editor previews, and runtime element behavior.

原文语言:英语

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Single entry point for IWSDK development. Invoke first for every IWSDK implementation request. Routes fresh builds to an internal planning playbook and bounded changes to an established app to an internal iteration playbook.

原文语言:英语

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Compose and review IWSDK scenes from existing manifest assets using scene JSON, placement, scale, contacts, prefabs, patterns, lighting, environment, cameras, and final framing. Does not author geometry or materials; create or repair an individual 3D asset…

原文语言:英语

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Test environment system (authored DomeGradient and IBLGradient, component schemas) against the poke example using the iwsdk CLI.

原文语言:英语

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Find and click a target object in XR. Use when testing UI interactions, clicking buttons, or verifying interactable elements work correctly.

原文语言:英语

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Parallel test orchestrator. Runs all 9 test suites concurrently via Task sub-agents and the iwsdk CLI. Handles build, example setup, dev servers, agent launch, polling, retries, and result aggregation.

原文语言:英语

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Test grab system (distance grab, one-hand grab, two-hand grab, hand pinch grab) against the grab example using the iwsdk CLI.

原文语言:英语

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Test XR interactions (ray, poke/touch, dual-mode, hand poke, audio, UI panel) against the poke example using the iwsdk CLI.

原文语言:英语

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Test XR session lifecycle and mode transitions. Use when verifying XR enter/exit behavior, testing mode-dependent features, or debugging session state issues.

原文语言:英语

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职业分类
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MUST read this skill BEFORE developing VR/MR/desktop 3D applications using IWSDK (Immersive Web SDK). Covers project scaffolding, headless browser setup, CLI tools, reference system, ECS debugging, XR emulation, verification workflows, deployment, and known…

原文语言:英语

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职业分类
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Use emulated XR controllers or hands to verify proximity grabbing for OneHandGrabbable and TwoHandsGrabbable objects. Use for pick up, move, release, or regression-test requests involving near-hand grab with the squeeze button or a hand pinch.

原文语言:英语

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Create, place, preview, debug, and connect manifest-backed IWSDK UIKitML assets. Use for spatial panels, browser HUDs, UIKitML layout, fonts, editor previews, or runtime element behavior.

原文语言:英语

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Test an IWSDK app in a real Quest immersive session while controlling headset and controller poses through the IWSDK CLI. Use when the user asks to run, automate, or debug an app on a connected Quest rather than in desktop IWER emulation.

原文语言:英语

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Test ECS core functionality (system registration, components, Transform sync, pause/step/resume, system toggle, entity discovery, snapshots) against the poke example using the iwsdk CLI.

原文语言:英语

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Test level system (LevelRoot, LevelTag, authored environment, scene hierarchy) against the poke example using the iwsdk CLI.

原文语言:英语

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Test Havok physics system (gravity, rigid bodies, static vs dynamic) against the physics example using the iwsdk CLI.

原文语言:英语

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Build or materially repair one reusable IWSDK 3D model as a glTF or deterministic parentless Three.js Object3D, including geometry, surface-relative detail, materials, semantic hierarchy, isolated inspection, and focused refinement. Does not arrange scenes,…

原文语言:英语

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Ship an IWSDK app to Meta Quest and the Horizon Store as a PWA/TWA — both immersive WebXR and 2D windowed panel modes. Use for PWA packaging, web app manifest and icons, auto-enter-XR on launch, bubblewrap APK builds, signing keystores, Digital Asset Links,…

原文语言:英语

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Test audio system (AudioSource loading, playback state, stop, spatial audio) against the audio example using the iwsdk CLI.

原文语言:英语

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Test locomotion system (slide, snap turn, teleport, jump) against the locomotion example using the iwsdk CLI.

原文语言:英语

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职业分类
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Test UIKitML asset and ScreenSpace UI behavior against the poke example using the iwsdk CLI.

原文语言:英语

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Migrate an existing IWSDK 0.4.x application to IWSDK 0.5.0. Use when upgrading across the 0.5 boundary, replacing Meta Spatial Editor or GLXF, removing retired Vite plugins, moving UIKitML to runtime-loaded assets, adopting native scene JSON, or resolving 0.5…

原文语言:英语

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Diagnose and verify real-time IWSDK behavior with bounded ECS pause, query, snapshot, step, and diff loops. Use for physics, animation, collision, interaction, or state bugs that cannot be proven from a screenshot.

原文语言:英语

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Add or repair IWSDK WebXR depth sensing and real-world occlusion in AR. Use for DepthSensingSystem, DepthOccludable, occlusion modes, or passthrough depth troubleshooting.

原文语言:英语

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Add or repair IWSDK rigid-body simulation, collision shapes, forces, and physics-aware grabbing. Use for gravity, falling, collision, bouncing, kinematic motion, or physics tuning.

原文语言:英语

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职业分类
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Publish an IWSDK app to a public HTTPS origin so it can be installed as a PWA and packaged for the Meta Horizon Store. Use when deploying, hosting, or publishing the app, choosing a host, or when a file (web manifest, icons, .well-known/assetlinks.json) must…

原文语言:英语

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已展示 28 / 28 个已收集 Skill。