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gsp-concept-brainstorm
Use when a game idea is still vague and needs pillars, verbs, and an acceptance bar before implementation.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Use when a game idea is still vague and needs pillars, verbs, and an acceptance bar before implementation.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
Use when auditing structure, boundaries, coupling, or state-management risks in an existing game project.
Use when auditing UI sounds, reward/failure cues, danger cues, or audio feedback layering in a game.
Use when converting game audit findings into a structured multi-axis scorecard.
Use when choosing a backend profile for a game based on capabilities, project state, and quality target.
Use when reviewing a built or in-progress game against the locked brief before claiming completion.
Use when deciding development mode, quality target, task granularity, or refactor policy for game work.
| name | gsp-concept-brainstorm |
| description | Use when a game idea is still vague and needs pillars, verbs, and an acceptance bar before implementation. |
Lock the game fantasy before architecture or implementation.
Follow the gsp-orchestrator output strategy:
docs/game-studio/concept-brainstorm.md and docs/game-studio/requirements.md.Use ./shared/templates/concept-brainstorm.md.
gsp-requirements-brainstorm, gsp-scope-profile, and gsp-ux-flow-designer.If the prompt uses an archetype word that can imply multiple valid game forms, do not silently choose one and move on.
Examples: runner, shooter, breakout.
Write the chosen interpretation explicitly so downstream skills inherit a locked shape instead of improvising.
Do not optimize for asking fewer questions. Optimize for asking the fewest questions that still fully lock the concept.