一键导入
gsp-hud-readability-audit
Use when auditing HUD hierarchy, readability, controls discoverability, or mobile thumb-zone pressure.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
菜单
Use when auditing HUD hierarchy, readability, controls discoverability, or mobile thumb-zone pressure.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
Use when auditing structure, boundaries, coupling, or state-management risks in an existing game project.
Use when auditing UI sounds, reward/failure cues, danger cues, or audio feedback layering in a game.
Use when converting game audit findings into a structured multi-axis scorecard.
Use when choosing a backend profile for a game based on capabilities, project state, and quality target.
Use when reviewing a built or in-progress game against the locked brief before claiming completion.
Use when deciding development mode, quality target, task granularity, or refactor policy for game work.
| name | gsp-hud-readability-audit |
| description | Use when auditing HUD hierarchy, readability, controls discoverability, or mobile thumb-zone pressure. |
Audit the heads-up display and overlay layer for readability, hierarchy, and actionable clarity.
Follow the gsp-orchestrator output strategy:
docs/game-studio/audit/ux-findings.md, docs/game-studio/audit/audit-summary.md, docs/game-studio/audit/scorecard.json.Use:
./shared/checklists/hud-readability-audit-checklist.md./shared/checklists/ui-ux-hard-rules.md./shared/reference/audit-confidence-and-evidence.mdIf screenshots are unavailable, state which claims are inferred from code or layout structure rather than observed directly. Call out explicit hard-rule violations when the playfield, focus, or safe-area behavior is likely wrong.