一键导入
gsp-live-patch
Use when patching a shipped or live-risky game and changes must stay narrow and rollback-aware.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
菜单
Use when patching a shipped or live-risky game and changes must stay narrow and rollback-aware.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
Use when auditing structure, boundaries, coupling, or state-management risks in an existing game project.
Use when auditing UI sounds, reward/failure cues, danger cues, or audio feedback layering in a game.
Use when converting game audit findings into a structured multi-axis scorecard.
Use when choosing a backend profile for a game based on capabilities, project state, and quality target.
Use when reviewing a built or in-progress game against the locked brief before claiming completion.
Use when deciding development mode, quality target, task granularity, or refactor policy for game work.
| name | gsp-live-patch |
| description | Use when patching a shipped or live-risky game and changes must stay narrow and rollback-aware. |
Make a safe, reversible, production-minded change in a shipped or operationally risky project.
Follow the gsp-orchestrator output strategy:
docs/game-studio/release-safety.md, docs/game-studio/quality-report.md.Use:
./shared/templates/release-safety.md./shared/checklists/live-patch-checklist.mdThis skill exists so live work is not treated like greenfield YOLO work.