一键导入
gsp-loop-bootstrap
Use when establishing core game runtime structure such as state flow, control, camera, and UI ownership.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
菜单
Use when establishing core game runtime structure such as state flow, control, camera, and UI ownership.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
Use when auditing structure, boundaries, coupling, or state-management risks in an existing game project.
Use when auditing UI sounds, reward/failure cues, danger cues, or audio feedback layering in a game.
Use when converting game audit findings into a structured multi-axis scorecard.
Use when choosing a backend profile for a game based on capabilities, project state, and quality target.
Use when reviewing a built or in-progress game against the locked brief before claiming completion.
Use when deciding development mode, quality target, task granularity, or refactor policy for game work.
| name | gsp-loop-bootstrap |
| description | Use when establishing core game runtime structure such as state flow, control, camera, and UI ownership. |
Create a maintainable gameplay architecture that matches the chosen target quality.
Follow the gsp-orchestrator output strategy:
docs/game-studio/architecture.md.GameManagerInputProfileStateMachinePlayerControllerCameraRigHUDFlowSoundLayerEncounterDirector