一键导入
gsp-procedural-art-direction
Use when procedural visual identity, shaders, particles, SVG systems, or UI recipes are part of the game deliverable.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
菜单
Use when procedural visual identity, shaders, particles, SVG systems, or UI recipes are part of the game deliverable.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
Use when auditing structure, boundaries, coupling, or state-management risks in an existing game project.
Use when auditing UI sounds, reward/failure cues, danger cues, or audio feedback layering in a game.
Use when converting game audit findings into a structured multi-axis scorecard.
Use when choosing a backend profile for a game based on capabilities, project state, and quality target.
Use when reviewing a built or in-progress game against the locked brief before claiming completion.
Use when deciding development mode, quality target, task granularity, or refactor policy for game work.
| name | gsp-procedural-art-direction |
| description | Use when procedural visual identity, shaders, particles, SVG systems, or UI recipes are part of the game deliverable. |
Make the build visually intentional through programmable systems.
Follow the gsp-orchestrator output strategy:
docs/game-studio/spec.md or docs/game-studio/ux-flow.md if visual rules or UI behavior change materially.