一键导入
gsp-production-code
Use when game implementation quality must be maintainable, understandable, and safe to extend.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
菜单
Use when game implementation quality must be maintainable, understandable, and safe to extend.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
Use when auditing structure, boundaries, coupling, or state-management risks in an existing game project.
Use when auditing UI sounds, reward/failure cues, danger cues, or audio feedback layering in a game.
Use when converting game audit findings into a structured multi-axis scorecard.
Use when choosing a backend profile for a game based on capabilities, project state, and quality target.
Use when reviewing a built or in-progress game against the locked brief before claiming completion.
Use when deciding development mode, quality target, task granularity, or refactor policy for game work.
| name | gsp-production-code |
| description | Use when game implementation quality must be maintainable, understandable, and safe to extend. |
Raise the code-quality floor. Unless the user explicitly asks for a throwaway spike, code should be written as though the project may continue and ship.
Use:
./shared/checklists/production-code-checklist.md./shared/reference/game-dev-abstractions.mdGameManager, controllers, state machines, systems, UI flow owners, sound layers.Follow the gsp-orchestrator output strategy:
docs/game-studio/architecture.md and docs/game-studio/quality-target.md.