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moasq
GitHub 创作者资料

moasq

按仓库查看 2 个 GitHub 仓库中的 136 个已收集 skills。

已收集 skills
136
仓库
2
更新
2026年9月26日
仓库浏览

仓库与代表性 skills

nanowave-pipeline-development
软件开发工程师

Nanowave build pipeline architecture covering the 6-phase flow (Intent → Analyze → Plan → Build → Fix → Finalize), type contracts parsed via parseClaudeJSON[T], prompt composition with ComposeAgenticSystemPrompt, and Claude client integration. Use when…

2026年3月27日
app-clips
软件开发工程师

App Clip implementation with separate lightweight target, associated domains, NSUserActivity URL handling, SKOverlay full-app promotion, and size/API constraints. Use when adding an App Clip experience to an iOS app.

2026年3月27日
authentication
软件开发工程师

Authentication architecture with email/password, Apple Sign In, Google Sign In, and anonymous guest modes. Covers AuthService as @Observable @MainActor, AuthGuardView gate pattern, optional auth flow, Supabase delegation, and session lifecycle management. Use…

2026年3月27日
safari-extension
软件开发工程师

Safari Web Extension integration with content scripts, background service workers, native messaging via SFSafariExtensionHandler, and manifest v3 configuration. Use when adding a Safari browser extension target to an iOS or macOS app.

2026年3月27日
share-extension
软件开发工程师

Share extension with NSExtensionActivationRule filtering, SLComposeServiceViewController handling, App Group data sharing, and shared content processing for URLs, text, and images. Use when adding share sheet integration to an iOS app.

2026年3月27日
game-assets
软件开发工程师

Download free game sprites/textures/3D models and generate procedural assets. Covers nw_download_asset tool, texture factories, sprite atlas organization, 3D model loading, and programmatic asset creation.

2026年3月23日
game-ui
软件开发工程师

Game UI patterns: SwiftUI HUD overlays on SpriteKit, menus (main/pause/game-over), virtual joystick/d-pad, score displays, health bars, tutorial onboarding.

2026年3月23日
scenekit-game
软件开发工程师

Use for 3D games: racing, 3D sports, board games, marble maze, tower defense, bowling. SceneKit + SceneView architecture, 3D scene hierarchy, physics, game loop, primitives, materials, cameras, particles, audio.

2026年3月23日
已展示 8 / 120 个已收集 Skill。
go-backend
未分类

This skill applies when adding a Go API endpoint, changing SQLC queries or migrations, fixing tenant authorization, or testing backend behavior in this starter.

2026年9月26日
go-backend
未分类

This skill applies when adding a Go API endpoint, changing SQLC queries or migrations, fixing tenant authorization, or testing backend behavior in this starter.

2026年9月26日
next-frontend
未分类

This skill applies when building a Next.js page, changing dashboard or member UI, fixing browser API state, or reviewing accessibility and server-only boundaries in this starter.

2026年9月26日
next-frontend
未分类

This skill applies when building a Next.js page, changing dashboard or member UI, fixing browser API state, or reviewing accessibility and server-only boundaries in this starter.

2026年9月26日
dev-tools
未分类

Route and configure the repository's optional developer tools, check generated host adapters and distinguish configuration from verified connections.

2026年9月26日
orchestration
未分类

Route work between the Go and Next.js projects, assign independent issue scopes, reconcile shared API contracts, and collect review evidence. Use for repository-wide coordination.

2026年9月26日
pr-review
未分类

Review this starter's pull requests for behavioral defects, security boundaries, migration safety, and merge readiness. Use for a requested code review or pre-merge assessment.

2026年9月26日
dev-tools
未分类

Route and configure the repository's optional developer tools, check generated host adapters and distinguish configuration from verified connections.

2026年9月26日
已展示 8 / 16 个已收集 Skill。
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