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软件开发工程师
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Render the forge-gpu immediate-mode UI system on the GPU with a single draw call, font atlas texture, alpha blending, and dynamic buffer streaming. Based on Lesson 28.
原文语言:英语
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Render the forge-gpu immediate-mode UI system on the GPU with a single draw call, font atlas texture, alpha blending, and dynamic buffer streaming. Based on Lesson 28.
原文语言:英语
Pass per-frame data to shaders with push uniforms. Use when animating geometry, passing time/matrices/colors to shaders, or setting up uniform buffers in SDL3 GPU.
原文语言:英语
Clean the workspace of finished-work vestiges so new work can start from a fresh main branch
原文语言:英语