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Nebulavenus/forge-gpu

SkillsMP 已收集 Nebulavenus/forge-gpu 中的 83 个 Skill。打开任一 Skill 可查看来源和详情。

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已收集 skills
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GitHub Forks
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已展示 40 / 83 个已收集 Skill。

职业分类
软件开发工程师
描述

Add PBR texture loading with separate roughness/metallic support to an SDL GPU project using forge_scene.h

原文语言:英语

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职业分类
软件开发工程师
描述

Add Cook-Torrance PBR shading with GGX, Schlick-GGX, and Schlick Fresnel to an SDL GPU project alongside forge_scene.h

原文语言:英语

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职业分类
软件开发工程师
描述

Add instanced grass rendering with segmented blades, wind animation, LOD density rings, and terrain LOD with geomorphing to an SDL GPU project

原文语言:英语

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职业分类
软件开发工程师
描述

Add procedural noise texture generation to the asset pipeline — C tool, Python plugin, web UI with live preview

原文语言:英语

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职业分类
高校计算机科学教师
描述

Add an asset pipeline lesson — hybrid Python + C track for asset processing, procedural geometry, and web frontend

原文语言:英语

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职业分类
软件开发工程师
描述

Add an audio lesson — sound playback, mixing, spatial audio, DSP effects, with SDL GPU scenes and forge UI

原文语言:英语

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职业分类
教学协调员
描述

Run a quality review pass on a lesson before publishing, catching recurring issues found across project PR history

原文语言:英语

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职业分类
软件开发工程师
描述

Scaffold a new GPU lesson using forge_scene.h for the rendering baseline

原文语言:英语

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职业分类
软件开发工程师
描述

Add a physics lesson — particle dynamics, rigid bodies, collisions, constraints, rendered with SDL GPU

原文语言:英语

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职业分类
软件质量保证分析师与测试员
描述

Code quality, correctness, and documentation review for physics lessons — run before dev-final-pass

原文语言:英语

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职业分类
软件开发工程师
描述

Update the current working branch with the latest main. Fetches origin/main, updates local main, and rebases the current branch onto main.

原文语言:英语

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职业分类
高校计算机科学教师
描述

Add an engine/toolchain lesson — build systems, C fundamentals, debugging, project structure

原文语言:英语

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职业分类
软件开发工程师
描述

Add a UI lesson — TTF parsing, font rasterization, immediate-mode UI controls, layout

原文语言:英语

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职业分类
软件开发工程师
描述

Add atlas-based texture rendering to an SDL GPU project. Load atlas metadata from JSON, remap UVs in the fragment shader, and reduce texture bind state changes.

原文语言:英语

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职业分类
技术写作员
描述

Create a matplotlib diagram for a forge-gpu lesson using the project's dark theme and visual identity

原文语言:英语

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职业分类
软件开发工程师
描述

Analyze the working tree, stage relevant changes, create a branch if needed, commit, and open a pull request

原文语言:英语

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职业分类
软件开发工程师
描述

Review all project documentation for staleness — READMEs, skills, plans, CLAUDE.md, project structure trees

原文语言:英语

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职业分类
软件质量保证分析师与测试员
描述

Ask CodeRabbit to verify and resolve each unresolved feedback thread on a PR. Use when CodeRabbit posts "No actionable comments" but old threads remain open, blocking approval.

原文语言:英语

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职业分类
软件质量保证分析师与测试员
描述

Handle automated PR review feedback and merge when ready

原文语言:英语

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职业分类
软件开发工程师
描述

Add cascaded shadow maps with PCF soft shadows to an SDL GPU project

原文语言:英语

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职业分类
软件开发工程师
描述

Add deferred decal projection to an SDL GPU project. Render projected decals onto scene geometry using depth reconstruction, inverse view-projection transforms, local-space bounds checking, soft-edge fading, G-buffer normals, Blinn-Phong lighting, and shadow…

原文语言:英语

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职业分类
软件开发工程师
描述

Add a projected-texture (gobo/cookie) spotlight with cone falloff, shadow map, and pattern projection to an SDL GPU project

原文语言:英语

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职业分类
软件开发工程师
描述

Add depth-based distance fog to an SDL GPU project. Supports linear, exponential, and exponential-squared modes. Fog is applied in the fragment shader after lighting, blending the lit color toward a fog color based on camera distance.

原文语言:英语

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职业分类
软件开发工程师
描述

Add tangent-space normal mapping to an SDL GPU project. Extends the vertex layout with tangent vectors, constructs a TBN matrix in the vertex shader, and samples/decodes normal maps in the fragment shader for per-texel surface detail.

原文语言:英语

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职业分类
软件开发工程师
描述

Use the forge-gpu asset pipeline library — a Python package installed via uv for scanning, fingerprinting, processing, and bundling game assets with a plugin architecture. Use when working with pipeline code, writing plugins, processing…

原文语言:英语

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职业分类
软件开发工程师
描述

Add per-asset import settings with TOML sidecar files, three-layer merge (schema → global → per-asset), a settings editor form with type-specific controls, and single-asset re-processing from the web UI. Use when someone needs configurable per-file processing…

原文语言:英语

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职业分类
软件开发工程师
描述

Add a GPU-driven particle system with compute shader simulation, billboard rendering, texture atlas animation, and blending modes to an SDL GPU project.

原文语言:英语

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职业分类
客户服务代表
描述

Acknowledge information from the user without taking action

原文语言:英语

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职业分类
软件开发工程师
描述

Answer a question with facts only. No changes, no suggestions, no opinions. Brief and precise. Usage: /dev-ask <question>

原文语言:英语

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职业分类
软件开发工程师
描述

Explain something in detail with investigation. No changes, no suggestions, no opinions. Facts and technical depth only. Usage: /dev-explain <topic>

原文语言:英语

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职业分类
软件开发工程师
描述

Execute exactly what was asked. Nothing more, nothing less. No assumptions, no extras, no personality. Usage: /dev-request <instruction>

原文语言:英语

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职业分类
高校计算机科学教师
描述

Validate diagram correctness against the lesson README before pushing

原文语言:英语

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职业分类
软件开发工程师
描述

Add per-material Blinn-Phong lighting with ambient, diffuse, specular colors and shininess. Use when someone needs to render multiple objects with distinct material appearances, add material property systems, or extend basic lighting with per-object…

原文语言:英语

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职业分类
软件开发工程师
描述

Add Sobel edge detection on G-buffer data (depth + normals via MRT), stencil-based X-ray vision with depth_fail_op, and Fresnel ghost silhouettes with additive blending to an SDL GPU project.

原文语言:英语

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职业分类
软件开发工程师
描述

Draw colored geometry with vertex buffers, shaders, and a graphics pipeline using SDL3 GPU API. Use when someone needs to render vertices with per-vertex attributes.

原文语言:英语

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职业分类
软件开发工程师
描述

Add HDR rendering and tone mapping to an SDL GPU project. Render to a floating-point render target, then tone map to the swapchain with Reinhard or ACES filmic operators. Includes exposure control and fullscreen blit pass.

原文语言:英语

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职业分类
软件开发工程师
描述

Add GPU-driven indirect drawing with compute-based frustum culling to an SDL GPU project. A compute shader tests bounding spheres against frustum planes and writes indirect draw commands — the CPU never decides what to draw. Uses…

原文语言:英语

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职业分类
软件开发工程师
描述

Add stencil buffer testing to an SDL GPU project. Configure depth-stencil textures with stencil bits, set up stencil state on pipelines, and use stencil operations for portals, outlines, and per-pixel masking.

原文语言:英语

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职业分类
软件质量保证分析师与测试员
描述

Run a local code review using the CodeRabbit agent before pushing to catch issues early

原文语言:英语

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职业分类
软件开发工程师
描述

Add morph target (blend shape) animations with pipeline assets to an SDL GPU project using ForgeSceneMorphModel.

原文语言:英语

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已展示 40 / 83 个已收集 Skill。