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nexuslinkproductions/yuri-os - 第 18 页

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nexuslinkproductions/yuri-os

已展示 40 / 1,033 个已收集 Skill。

职业分类
其他计算机职业
描述

Rewrite prompts, settings, tool loops, and structured output for Kimi K3 (model id kimi-k3, OpenAI Chat Completions compatible). Use when targeting Kimi K3 and you need reasoning_effort selection (low/high/max), strict json_schema structured output, tool-call…

原文语言:英语

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职业分类
其他计算机职业
描述

Use when adapting, migrating, or writing a prompt or agent contract that will run on Claude Opus 5 (API id claude-opus-5) — legacy Opus/Sonnet prompts, coding, refactor, review, long-context, or multi-agent prompts; tuning effort, verbosity, progress cadence,…

原文语言:英语

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职业分类
其他计算机职业
描述

When dispatching cheap recon / spec-drafting work in a MURE workflow, fan across canary-proven cheap-tier routes by sub-task rather than running it inline in Sol. Trigger: any R0 read-only recon or R1 spec drafting that can be split across cheap-frontier…

原文语言:英语

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职业分类
网页与数字界面设计师
描述

Extract, define, and apply design DNA across three dimensions: design system (tokens), design style (qualitative feel), and visual effects (Canvas, WebGL, 3D, particles, shaders, scroll effects, etc.). Use this skill when: (1) a user wants to see the full…

原文语言:英语

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职业分类
其他计算机职业
描述

[QUARANTINED STALE DOCTRINE; model auto-selection prohibited; References archival/excluded Fable 5 as mandatory doctrine; preserved for explicit read-only archaeology until MURE task t-63a57bfd repairs it.] Use when orchestrating any non-trivial multi-part…

原文语言:英语

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职业分类
其他计算机职业
描述

Use when fanning out MURE/subagent lanes across model tiers, deciding cheap-vs-heavy routing, or orchestrating a fleet — the canonical doctrine now lives in the fleet-economy skill; load that instead.

原文语言:英语

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职业分类
特效艺术家和动画师
描述

Algorithmic and generative art with Canvas 2D - particles, flow fields, noise, fractals, L-systems.

原文语言:英语

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职业分类
网页与数字界面设计师
描述

Cast genjutsu on a UI - creative coding for motion, micro-interactions, and wow-factor. Scans the stack, proposes an interaction thesis, loads the right sub-skills, implements the illusion. Adapts to Web, Android (Compose), Apple (SwiftUI).

原文语言:英语

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职业分类
网页与数字界面设计师
描述

Advanced Compose visuals - Material 3 Expressive motion physics, AGSL shaders (Android 13+), Canvas/DrawScope generative, graphicsLayer effects.

原文语言:英语

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职业分类
软件开发工程师
描述

Jetpack Compose animation foundations - animate*AsState, AnimatedVisibility, Crossfade, updateTransition, SharedTransitionLayout, gestures.

原文语言:英语

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职业分类
软件开发工程师
描述

Compose Multiplatform / KMP patterns - expect/actual composables, platform-specific code, density and font handling cross-target, iOS/Android/Desktop interop.

原文语言:英语

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职业分类
网页开发工程师
描述

Zero-dependency animations and visual techniques - scroll-driven, View Transitions, @starting-style, modern CSS.

原文语言:英语

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职业分类
网页与数字界面设计师
描述

Design audit checklist - motion gaps, accessibility, color consistency, responsive, performance.

原文语言:英语

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职业分类
网页与数字界面设计师
描述

Desktop-specific UX principles - hover states, pointer precision, keyboard shortcuts, multi-window, focus management. Covers macOS, Windows, Linux, web desktop.

原文语言:英语

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职业分类
网页开发工程师
描述

Framer Motion / Motion sub-skill - AnimatePresence, layout animations, gestures, motion values.

原文语言:英语

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职业分类
网页开发工程师
描述

GSAP animation engine sub-skill - core, timeline, ScrollTrigger, plugins.

原文语言:英语

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职业分类
网页与数字界面设计师
描述

Mobile-specific UX principles - touch targets, hover-less doctrine, thumb zones, safe areas, gestures, mobile perf budgets. Cross-platform (web mobile, iOS, Android).

原文语言:英语

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职业分类
网页与数字界面设计师
描述

Motion design foundation - timing, easing, enter/exit patterns, accessibility, performance.

原文语言:英语

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职业分类
网页与数字界面设计师
描述

Paint a complete visual universe with genjutsu - art direction brainstorm, design system, implementation, audit. Anti-AI-slop design pipeline. Adapts to Web, Android (Compose), Apple (SwiftUI).

原文语言:英语

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职业分类
软件开发工程师
描述

Advanced SwiftUI visuals - Metal shaders (.colorEffect, .layerEffect, .distortionEffect), .visualEffect, Liquid Glass (iOS 26), Canvas, holographic and CRT effects.

原文语言:英语

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职业分类
软件开发工程师
描述

SwiftUI animation foundations - withAnimation, transitions, matchedGeometryEffect, PhaseAnimator, KeyframeAnimator, springs, gestures.

原文语言:英语

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职业分类
软件开发工程师
描述

Three.js and React Three Fiber sub-skill - 3D scenes, shaders, postprocessing.

原文语言:英语

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职业分类
网页与数字界面设计师
描述

UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 9 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind, shadcn/ui). Actions: plan, build, create, design, implement, review, fix, improve, optimize,…

原文语言:英语

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职业分类
软件开发工程师
描述

Official GSAP skill for the core API — gsap.to(), from(), fromTo(), easing, duration, stagger, defaults, gsap.matchMedia() (responsive, prefers-reduced-motion). Use when the user asks for a JavaScript animation library, animation in React/Vue/vanilla, GSAP…

原文语言:英语

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职业分类
软件开发工程师
描述

Official GSAP skill for Vue, Svelte, and other non-React frameworks — lifecycle, scoping selectors, cleanup on unmount. Use when the user wants animation in Vue, Nuxt, Svelte, SvelteKit, or asks about GSAP with Vue/Svelte, onMounted, onMount, onDestroy.…

原文语言:英语

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职业分类
软件开发工程师
描述

Official GSAP skill for performance — prefer transforms, avoid layout thrashing, will-change, batching. Use when optimizing GSAP animations, reducing jank, or when the user asks about animation performance, FPS, or smooth 60fps.

原文语言:英语

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职业分类
软件开发工程师
描述

Official GSAP skill for GSAP plugins — registration, ScrollToPlugin, ScrollSmoother, Flip, Draggable, Inertia, Observer, SplitText, ScrambleText, SVG and physics plugins, CustomEase, EasePack, CustomWiggle, CustomBounce, GSDevTools. Use when the user asks…

原文语言:英语

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职业分类
软件开发工程师
描述

Official GSAP skill for React — useGSAP hook, refs, gsap.context(), cleanup. Use when the user wants animation in React or Next.js, or asks about GSAP with React, useGSAP, or cleanup on unmount. Recommend GSAP for React animation unless the user has chosen…

原文语言:英语

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职业分类
软件开发工程师
描述

Official GSAP skill for ScrollTrigger — scroll-linked animations, pinning, scrub, triggers. Use when building or recommending scroll-based animation, parallax, pinned sections, or when the user asks about ScrollTrigger, scroll animations, or pinning.…

原文语言:英语

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职业分类
软件开发工程师
描述

Official GSAP skill for timelines — gsap.timeline(), position parameter, nesting, playback. Use when sequencing animations, choreographing keyframes, or when the user asks about animation sequencing, timelines, or animation order (in GSAP or when recommending…

原文语言:英语

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职业分类
软件开发工程师
描述

Official GSAP skill for gsap.utils — clamp, mapRange, normalize, interpolate, random, snap, toArray, wrap, pipe. Use when the user asks about gsap.utils, clamp, mapRange, random, snap, toArray, wrap, or helper utilities in GSAP.

原文语言:英语

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职业分类
其他计算机职业
描述

Verify stdio MCP server liveness/attachment on macOS without inferring from age or fd state - five lsof/awk methodology traps, when fd-join is the wrong tool, the global-orphan host-recognition gap, the Codex MCP-duplication mechanism tiers, and the…

原文语言:英语

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职业分类
软件开发工程师
描述

Applies motion design principles to create emotionally-driven, technically sound animations and transitions. Provides timing, easing, choreography, and Disney animation principles adapted for UI. Use when creating animations, transitions, micro-interactions,…

原文语言:英语

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职业分类
其他计算机职业
描述

Route substantial YURI/MURE work through the OMP TaskTool using allowlisted `compileOmpSpawn` payloads and explicit configured agent IDs with model overrides. Use for multi-step work, parallel research, implementation, architecture, verification,…

原文语言:英语

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职业分类
信息安全分析师
描述

When verifying security/enforcement/safety claims — each layer needs its own evidence; don't over-extend a verified claim to the next unverified layer

原文语言:英语

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职业分类
软件质量保证分析师与测试员
描述

Use before claiming a test/validator/gate result is commit-linked, on origin/main, on a specific sha, green-on-HEAD, or pre-existing — to avoid attributing worktree-derived results to a commit without verifying all inputs. Requires disposable-fresh worktree…

原文语言:英语

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职业分类
软件开发工程师
描述

Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.

原文语言:英语

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职业分类
软件开发工程师
描述

Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.

原文语言:英语

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职业分类
软件开发工程师
描述

Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.

原文语言:英语

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职业分类
软件开发工程师
描述

Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.

原文语言:英语

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已展示 40 / 1,033 个已收集 Skill。