Rewrite prompts, settings, tool loops, and structured output for Kimi K3 (model id kimi-k3, OpenAI Chat Completions compatible). Use when targeting Kimi K3 and you need reasoning_effort selection (low/high/max), strict json_schema structured output, tool-call…
Skills in this repository
nexuslinkproductions/yuri-os - Page 18
SkillsMP has collected 1,033 skills from nexuslinkproductions/yuri-os. Open a skill to review its source and details.
nexuslinkproductions/yuri-osShowing 40 of 1,033 collected skills.
Use when adapting, migrating, or writing a prompt or agent contract that will run on Claude Opus 5 (API id claude-opus-5) — legacy Opus/Sonnet prompts, coding, refactor, review, long-context, or multi-agent prompts; tuning effort, verbosity, progress cadence,…
When dispatching cheap recon / spec-drafting work in a MURE workflow, fan across canary-proven cheap-tier routes by sub-task rather than running it inline in Sol. Trigger: any R0 read-only recon or R1 spec drafting that can be split across cheap-frontier…
Extract, define, and apply design DNA across three dimensions: design system (tokens), design style (qualitative feel), and visual effects (Canvas, WebGL, 3D, particles, shaders, scroll effects, etc.). Use this skill when: (1) a user wants to see the full…
[QUARANTINED STALE DOCTRINE; model auto-selection prohibited; References archival/excluded Fable 5 as mandatory doctrine; preserved for explicit read-only archaeology until MURE task t-63a57bfd repairs it.] Use when orchestrating any non-trivial multi-part…
Use when fanning out MURE/subagent lanes across model tiers, deciding cheap-vs-heavy routing, or orchestrating a fleet — the canonical doctrine now lives in the fleet-economy skill; load that instead.
Algorithmic and generative art with Canvas 2D - particles, flow fields, noise, fractals, L-systems.
Cast genjutsu on a UI - creative coding for motion, micro-interactions, and wow-factor. Scans the stack, proposes an interaction thesis, loads the right sub-skills, implements the illusion. Adapts to Web, Android (Compose), Apple (SwiftUI).
Advanced Compose visuals - Material 3 Expressive motion physics, AGSL shaders (Android 13+), Canvas/DrawScope generative, graphicsLayer effects.
Jetpack Compose animation foundations - animate*AsState, AnimatedVisibility, Crossfade, updateTransition, SharedTransitionLayout, gestures.
Compose Multiplatform / KMP patterns - expect/actual composables, platform-specific code, density and font handling cross-target, iOS/Android/Desktop interop.
Zero-dependency animations and visual techniques - scroll-driven, View Transitions, @starting-style, modern CSS.
Design audit checklist - motion gaps, accessibility, color consistency, responsive, performance.
Desktop-specific UX principles - hover states, pointer precision, keyboard shortcuts, multi-window, focus management. Covers macOS, Windows, Linux, web desktop.
Framer Motion / Motion sub-skill - AnimatePresence, layout animations, gestures, motion values.
GSAP animation engine sub-skill - core, timeline, ScrollTrigger, plugins.
Mobile-specific UX principles - touch targets, hover-less doctrine, thumb zones, safe areas, gestures, mobile perf budgets. Cross-platform (web mobile, iOS, Android).
Motion design foundation - timing, easing, enter/exit patterns, accessibility, performance.
Paint a complete visual universe with genjutsu - art direction brainstorm, design system, implementation, audit. Anti-AI-slop design pipeline. Adapts to Web, Android (Compose), Apple (SwiftUI).
Advanced SwiftUI visuals - Metal shaders (.colorEffect, .layerEffect, .distortionEffect), .visualEffect, Liquid Glass (iOS 26), Canvas, holographic and CRT effects.
SwiftUI animation foundations - withAnimation, transitions, matchedGeometryEffect, PhaseAnimator, KeyframeAnimator, springs, gestures.
Three.js and React Three Fiber sub-skill - 3D scenes, shaders, postprocessing.
UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 9 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind, shadcn/ui). Actions: plan, build, create, design, implement, review, fix, improve, optimize,…
Official GSAP skill for the core API — gsap.to(), from(), fromTo(), easing, duration, stagger, defaults, gsap.matchMedia() (responsive, prefers-reduced-motion). Use when the user asks for a JavaScript animation library, animation in React/Vue/vanilla, GSAP…
Official GSAP skill for Vue, Svelte, and other non-React frameworks — lifecycle, scoping selectors, cleanup on unmount. Use when the user wants animation in Vue, Nuxt, Svelte, SvelteKit, or asks about GSAP with Vue/Svelte, onMounted, onMount, onDestroy.…
Official GSAP skill for performance — prefer transforms, avoid layout thrashing, will-change, batching. Use when optimizing GSAP animations, reducing jank, or when the user asks about animation performance, FPS, or smooth 60fps.
Official GSAP skill for GSAP plugins — registration, ScrollToPlugin, ScrollSmoother, Flip, Draggable, Inertia, Observer, SplitText, ScrambleText, SVG and physics plugins, CustomEase, EasePack, CustomWiggle, CustomBounce, GSDevTools. Use when the user asks…
Official GSAP skill for React — useGSAP hook, refs, gsap.context(), cleanup. Use when the user wants animation in React or Next.js, or asks about GSAP with React, useGSAP, or cleanup on unmount. Recommend GSAP for React animation unless the user has chosen…
Official GSAP skill for ScrollTrigger — scroll-linked animations, pinning, scrub, triggers. Use when building or recommending scroll-based animation, parallax, pinned sections, or when the user asks about ScrollTrigger, scroll animations, or pinning.…
Official GSAP skill for timelines — gsap.timeline(), position parameter, nesting, playback. Use when sequencing animations, choreographing keyframes, or when the user asks about animation sequencing, timelines, or animation order (in GSAP or when recommending…
Official GSAP skill for gsap.utils — clamp, mapRange, normalize, interpolate, random, snap, toArray, wrap, pipe. Use when the user asks about gsap.utils, clamp, mapRange, random, snap, toArray, wrap, or helper utilities in GSAP.
Verify stdio MCP server liveness/attachment on macOS without inferring from age or fd state - five lsof/awk methodology traps, when fd-join is the wrong tool, the global-orphan host-recognition gap, the Codex MCP-duplication mechanism tiers, and the…
Applies motion design principles to create emotionally-driven, technically sound animations and transitions. Provides timing, easing, choreography, and Disney animation principles adapted for UI. Use when creating animations, transitions, micro-interactions,…
Route substantial YURI/MURE work through the OMP TaskTool using allowlisted `compileOmpSpawn` payloads and explicit configured agent IDs with model overrides. Use for multi-step work, parallel research, implementation, architecture, verification,…
When verifying security/enforcement/safety claims — each layer needs its own evidence; don't over-extend a verified claim to the next unverified layer
Use before claiming a test/validator/gate result is commit-linked, on origin/main, on a specific sha, green-on-HEAD, or pre-existing — to avoid attributing worktree-derived results to a commit without verifying all inputs. Requires disposable-fresh worktree…
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.