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niaka3dayo
GitHub 创作者资料

niaka3dayo

按仓库查看 1 个 GitHub 仓库中的 3 个已收集 skills。

已收集 skills
3
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1
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2026-07-13
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仓库与代表性 skills

unity-vrc-skills-renovator
软件开发工程师

VRChat skill renovator for knowledge fill, refresh, and quality improvement. Use this skill when updating VRChat skills to new SDK versions, filling missing knowledge, fixing outdated information, or improving skill quality. Targets unity-vrc-udon-sharp and unity-vrc-world-sdk-3 skills. Triggers on: update skills, SDK latest, knowledge fill, skill maintenance, information audit, catch-up, renovate, refresh, improve skills, SDK update.

2026-07-13
unity-vrc-udon-sharp
软件开发工程师

UdonSharp scripting skill for SDK 3.7.1-3.10.4. Use when writing, reviewing, debugging, or migrating UdonSharp C# and UdonBehaviour code. Positive triggers include UdonSharp, NetworkCallable, NetworkCalling, CallingPlayer, Udon network authorization, synced runtime state, a local public helper, public-method audit, and C# to Udon conversion. VRCTween calls, PhysBone/Contact callbacks, world VRCPhysBoneCollider runtime access, persistence, collection, web, and other component APIs trigger this skill when the request is about Udon, C#, or runtime API access. Excludes scene setup, component setup, Build Panel work, layers, optimization, and upload; route those requests to unity-vrc-world-sdk-3.

2026-07-13
unity-vrc-world-sdk-3
软件开发工程师

VRChat World SDK 3 guide for scene and Inspector setup, component placement, optimization, and upload. Use for VRChat world scene configuration, VRC SDK components, layers, baked lighting, Quest/Android performance, Dynamics for Worlds, Build Panel warning triage, validation, and upload. Covers VRC_SceneDescriptor, VRC_Pickup, VRC_Station, VRC_Mirror, VRC_ObjectSync, VRC_CameraDolly, spawn points, collision matrices, PhysBone and Contact component placement, Box Contacts, Global Avatar PhysBone Colliders, and VRCPhysBoneCollider component setup. SDK 3.7.1-3.10.4. Triggers on: VRChat world scene, VRC SDK, scene setup, component placement, optimization, Quest support, light baking, upload, SDK validation, Build Panel warning, Auto Fix, red warning, yellow warning, or white warning. Do not use for UdonSharp C# or VRCTween calls; use unity-vrc-udon-sharp for runtime scripting.

2026-07-13
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