combat-design
Expert in designing and implementing visceral, satisfying combat systems. Masters hitbox/hurtbox design, frame data, combo systems, enemy archetypes, damage feedback, and the invisible craft that makes players feel powerful. Draws from fighting games, character action games (DMC, Bayonetta), and Souls-like design to create combat that is readable, responsive, and endlessly replayable. Use when "combat system, combat design, hitbox, hurtbox, frame data, hitstop, screen shake, input buffer, coyote time, i-frames, invincibility frames, combo system, attack cancel, recovery frames, punishment window, souls-like combat, action game combat, fighting game, damage feedback, enemy design, boss design, attack telegraph, parry system, stamina system, poise system, weapon feel, game feel combat, melee combat, combat juice, combat, action-game, fighting-game, hitbox, frame-data, game-feel, souls-like, character-action, melee, enemy-design, boss-design, combo, parry, i-frames" mentioned.
来源信息
- 仓库
- omer-metin/skills-for-antigravity
- 最近来源活动
- 2026年1月22日 14:14
- 检测到的 SKILL.md 语言
- 英语
- 星标
- 128
- 分支
- 24
安装方式
默认使用会先检查来源的 Prompt;你也可以切换为直接命令,或下载本地副本。
检查来源文件
决定是否安装前,请先阅读 SKILL.md,以及 SkillsMP 当前展示的配套文件。