Provides comprehensive guidance for Adobe XD including design creation, prototyping, components, and collaboration. Use when the user asks about Adobe XD, needs to create UI/UX designs, build prototypes, or work with Adobe XD components.
原文语言:多语言混合
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Provides comprehensive guidance for Adobe XD including design creation, prototyping, components, and collaboration. Use when the user asks about Adobe XD, needs to create UI/UX designs, build prototypes, or work with Adobe XD components.
原文语言:多语言混合
Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use this when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems. Create original algorithmic art rather…
原文语言:英语
Generate or update evidence-backed API documentation from OpenAPI specifications, framework routes, controllers, request/response models, validation rules, and tests. Use when the user explicitly asks for API or interface documentation, route inventory,…
原文语言:英语
Use when working with icons in any project. Provides CLI for searching 200+ icon libraries (Iconify) and retrieving SVGs. Commands: `better-icons search <query>` to find icons, `better-icons get <id>` to get SVG. Also available as MCP server for AI agents.
原文语言:英语
Run snapshot-isolated Blender exports, durable animation frame sequences, explicit frame recovery, verified video composition, still renders, and simulation baking without blocking the foreground scene.
原文语言:英语
Animate a registered Blender character rig and a single interactive prop with editable timing, IK controls, constraints, and continuity checks.
原文语言:英语
Build and inspect editable Blender armatures, skin weights, IK controls, pole targets, joint limits, and prop constraints for character work.
原文语言:英语
Design and validate Blender cameras, lenses, subject aiming, path motion, focus, framing, and controlled handheld response.
原文语言:英语
Build editable Blender paths, profiles, cables, rails, or curve-driven props using registered curve commands.
原文语言:英语
Turn a user's idea into a Blender scene through milestone-based modeling, materials, lighting, camera, and animation commands.
原文语言:英语
Export an approved Blender snapshot to verified model, image, video, EXR, USD, or Alembic artifacts using compatible receipt contracts.
原文语言:英语
Create editable Blender Grease Pencil layers, materials, frame drawings, and mixed 2D/3D scenes with structured stroke data.
原文语言:英语
Create and inspect native Blender Hair Curves from explicit surface-local strand points, radii, and bound source surfaces.
原文语言:英语
Create editable hard-surface, product, mechanical, or prop geometry with registered Blender mesh, modifier, collection, and recipe commands.
原文语言:英语
Inspect an active Blender scene read-only before the agent designs, modifies, previews, or exports it.
原文语言:英语
Set up or diagnose the plugin-owned Blender MCP connection when Blender is missing, the Add-on is disabled, Start MCP Server has not been clicked, or no guarded Harness session is discoverable.
原文语言:英语
Capture fresh camera, front, side, and top Blender previews for milestone review or visual diagnosis.
原文语言:英语
Build or update reusable Blender Geometry Nodes systems and parameterized environments with version-probed node and socket semantics.
原文语言:英语
Measure Blender geometry, character, prop, collision, motion, and camera acceptance criteria against explicit objects, frames, proxies, and tolerances.
原文语言:英语
Configure Blender Eevee or Cycles, render passes, color management, material baking, dependency packing, compositor nodes, and verified extended exports.
原文语言:英语
Set up, project, transfer data layers for, and validate editable retopology surfaces against source meshes using registered retopo commands.
原文语言:英语
Organize Blender scenes, collections, object identity, transforms, visibility, and authorized reusable assets without losing editability or provenance.
原文语言:英语
Create and refine Blender surface detail with topology-bound masks, displacement, foreground sculpt strokes, voxel remesh, Multires, and cleanup modifiers.
原文语言:英语
Assemble editable Blender VSE timelines from images, image sequences, scenes, movies, text, and sound, including timing, speed, transitions, audio fades, compositor modifiers, and verified local output.
原文语言:英语
Configure and validate Blender rigid-body, collision, cloth, soft-body, smoke, point-cache, and fluid-cache workflows.
原文语言:英语
Load approved footage, create normalized Blender tracking markers, solve a foreground camera, set up the scene, and validate reprojection error.
原文语言:英语
Prepare UVs and physically based Blender materials for editable product or character assets, including texture color-space and normal-map semantics.
原文语言:英语
Applies Anthropic's official brand colors and typography to any sort of artifact that may benefit from having Anthropic's look-and-feel. Use it when brand colors or style guidelines, visual formatting, or company design standards apply.
原文语言:多语言混合
Create beautiful visual art in .png and .pdf documents using design philosophy. You should use this skill when the user asks to create a poster, piece of art, design, or other static piece. Create original visual designs, never copying existing artists' work…
原文语言:英语
Collaboratively draft, revise, and reader-test substantial documentation such as proposals, RFCs, decision records, technical specifications, strategy documents, and cross-team plans. Use when the user needs help transferring context, shaping an argument,…
原文语言:英语
Automatically turn a validated DCC preview into an approved Seedance video through Dreamina Design MCP, with submit-once recovery and verified download.
原文语言:英语
Drive a Blender preview through the validated Dreamina 3D pipeline. Use when the user has a Blender scene and wants a Seedance 2.5 render from it.
原文语言:英语
Drive a Maya Playblast through the validated Dreamina 3D pipeline. Use when the user has a Maya scene and wants a Seedance 2.5 render from it.
原文语言:英语
Route a validated Blender preview or existing video through the user's official uploader into Jimeng Web without claiming Seedance completion.
原文语言:英语
Resume a paused Dreamina 3D job from its ledger state. Use when the user wants to continue an in-flight job without re-paying or re-exporting.
原文语言:英语
Route a Dreamina 3D orchestration request to the right workflow. Use when the user wants to turn a DCC preview into a Dreamina render without naming the source DCC.
原文语言:英语
Use when an agent or script must check, refresh, or recover Dreamina Canvas authentication, distinguish local login state from server-recognized identity, and isolate credentials across profiles. Never prints or persists tokens.
原文语言:英语
Use when an agent must install, verify, update, or invoke dreamina-canvas and safely construct argv, route exit codes, separate stdout/stderr, persist identifiers, and avoid hard-coded catalogs.
原文语言:英语
Use when an agent or script must save a multi-node Canvas graph (Text, Element, Image, Video, Audio, Timeline) for later approval, without performing any paid execution. Owns dependency order and batch planning.
原文语言:英语
Use when an agent or script must create, list, or select a Dreamina Canvas. Owns the idempotent --project-id rule: every concurrent or cross-process retry must reuse the same lowercase UUID; never depend on the local --use context from another process.
原文语言:英语
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