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tweens

Use this skill when animating properties over time in Phaser 4. Covers tweens, tween chains, easing functions, stagger, yoyo, repeat, callbacks, number tweens, and the TweenManager. Triggers on: tween, ease, animate, this.tweens.add, tween chain, stagger.

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phaserjs/phaser
最近来源活动
2026年4月10日 12:38
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SKILL.md
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name
tweens
description
Use this skill when animating properties over time in Phaser 4. Covers tweens, tween chains, easing functions, stagger, yoyo, repeat, callbacks, number tweens, and the TweenManager. Triggers on: tween, ease, animate, this.tweens.add, tween chain, stagger.
# Tweens > Animating properties over time in Phaser 4 -- TweenManager, creating tweens, tween config, easing functions, tween chains, stagger, yoyo, repeat, callbacks, and tween targets. **Key source paths:** `src/tweens/TweenManager.js`, `src/tweens/tween/Tween.js`, `src/tweens/tween/TweenChain.js`, `src/tweens/tween/BaseTween.js`, `src/tweens/builders/`, `src/tweens/typedefs/`, `src/tweens/events/`, `src/math/easing/` **Related skills:** ../sprites-and-images/SKILL.md, ../animations/SKILL.md ## Quick Start ```js // In a Scene's create() method: const logo = this.add.image(100, 300, 'logo'); // Basic tween -- move the logo to x:600 over 2 seconds this.tweens.add({ targets: logo, x: 600, duration: 2000, ease: 'Power2' }); ``` `this.tweens` is the scene's `TweenManager` instance, available in every Scene. The `add()` method creates a tween, adds it to the manager, and starts playback immediately. ## Core Concepts ### Tween Lifecycle Created -> Active (`onActive`) -> Start Delayed (`delay`) -> Playing (`onStart`, `onUpdate` per frame) -> Yoyo/Repeat (`onYoyo`, `onRepeat`) -> Loop (`onLoop`) -> Complete (`onComplete`, then auto-destroyed unless `persist: true`). ### Fire-and-Forget Design Tweens auto-destroy after completion. You do not need to store a reference unless you want to control them later. Set `persist: true` in the config to keep a tween alive after completion for replay via `tween.play()` or `tween.restart()`. You must manually call `tween.destroy()` on persisted tweens when done. ### Targets The `targets` property accepts a single object, an array of objects, or a function that returns either. Targets are typically Game Objects but can be any JavaScript object with numeric properties. A tween will not manipulate any property that begins with an underscore. ```js // Single target this.tweens.add({ targets: sprite, alpha: 0, duration: 500 }); // Multiple targets this.tweens.add({ targets: [sprite1, sprite2, sprite3], y: 100, duration: 1000 }); ``` ### Property Values ```js this.tweens.add({ targets: sprite, x: 400, // absolute value y: '-=100', // relative (subtract 100 from current) rotation: '+=3.14', // relative (add to current) alpha: { value: 0, duration: 300, ease: 'Cubic.easeIn' }, // per-property config scale: [0.5, 1.5, 1], // array: interpolates through values over duration angle: function (target, key, value, targetIndex, totalTargets, tween) { return targetIndex * 90; // function: called once per target }, duration: 1000 }); ``` Array values use linear interpolation by default; override with the `interpolation` config (`'linear'`, `'bezier'`, `'catmull'`). ## Common Patterns ### Basic Tween ```js this.tweens.add({ targets: this.player, x: 500, y: 300, duration: 1000, ease: 'Sine.easeInOut' }); ``` ### Multiple Properties with Per-Property Config ```js this.tweens.add({ targets: this.enemy, x: { value: 600, duration: 1500, ease: 'Bounce.easeOut' }, y: { value: 200, duration: 1000, ease: 'Power2' }, alpha: { value: 0.5, duration: 500, delay: 1000 } }); ``` ### Yoyo and Repeat ```js this.tweens.add({ targets: this.coin, y: '-=50', duration: 600, ease: 'Sine.easeInOut', yoyo: true, // returns to start value after reaching end hold: 200, // pause 200ms at the end value before yoyo-ing back repeat: -1, // -1 = infinite, 0 = play once, 1 = play twice, etc. repeatDelay: 300 // pause 300ms before each repeat }); ``` `repeat` controls how many extra times each property plays. A `repeat` of 1 means the tween plays twice total. The `loop` property (on `BaseTween`) restarts the entire tween from scratch, including all properties. Use `repeat` for property-level looping and `loop` for tween-level looping. ### Stagger Stagger offsets a value across multiple targets via `this.tweens.stagger()`: ```js // 100ms delay between each target delay: this.tweens.stagger(100) // From center outward delay: this.tweens.stagger(200, { from: 'center' }) // Range: distribute 0-1000ms across targets delay: this.tweens.stagger([0, 1000]) // Grid stagger with easing delay: this.tweens.stagger(500, { grid: [10, 6], from: 'center', ease: 'Cubic.easeOut' }) ``` **StaggerConfig:** `start` (offset), `ease` (string/function), `from` (`'first'`/`'center'`/`'last'`/index), `grid` ([w, h]). ### Tween Chain A `TweenChain` plays tweens in sequence. Each tween in the chain starts after the previous one completes: ```js this.tweens.chain({ targets: this.player, tweens: [ { x: 300, duration: 1000, ease: 'Power2' }, { y: 500, duration: 800, ease: 'Bounce.easeOut' }, { scale: 2, duration: 500 }, { alpha: 0, duration: 400 } ], loop: 1, // loop the entire chain once (plays twice total) loopDelay: 500, onComplete: function () { console.log('Chain finished'); } }); ``` Each entry in `tweens` is a standard `TweenBuilderConfig`. Chain-level config supports `loop`, `loopDelay`, `completeDelay`, `paused`, `persist`, and chain-level callbacks. Per-tween callbacks (`onUpdate`, `onRepeat`, `onYoyo`) belong on individual entries. Use `chain.add(tweenConfigs)` to append dynamically. ### Relative Values ```js this.tweens.add({ targets: sprite, x: '+=200', // add 200 to current x y: '-=50', // subtract 50 from current y angle: '+=180', duration: 1000 }); ``` ### Callbacks and Events ```js this.tweens.add({ targets: sprite, x: 600, duration: 2000, // All callbacks receive (tween, targets, ...params) onStart: function (tween, targets) { }, onUpdate: function (tween, targets) { }, // per-property, per-target, per-frame onYoyo: function (tween, targets) { }, onRepeat: function (tween, targets) { }, onLoop: function (tween, targets) { }, onComplete: function (tween, targets) { }, onCompleteParams: ['extra', 'args'], callbackScope: this }); // Set callback after creation tween.setCallback('onComplete', function (tween, targets) { }, []); // Event emitter style (tweens extend EventEmitter) tween.on('complete', function (tween, targets) { }); ``` ### Number Tweens A Number Tween has no target object. It tweens between two numeric values: ```js const counter = this.tweens.addCounter({ from: 0, to: 100, duration: 2000, ease: 'Linear', onUpdate: function (tween) { const value = tween.getValue(); console.log(value); // 0 ... 100 } }); ``` ### Controlling and Killing Tweens ```js const tween = this.tweens.add({ targets: sprite, x: 600, duration: 2000, persist: true }); // Playback control tween.pause(); tween.resume(); tween.stop(); // flags for removal; fires onStop tween.restart(); // reset and replay from beginning tween.seek(1000); // seek to 1000ms (suppresses events by default) tween.complete(); // immediately complete; fires onComplete tween.completeAfterLoop(0); // finish after current loop tween.forward(500); tween.rewind(500); tween.setTimeScale(0.5); // per-tween speed tween.updateTo('x', 800); // change end value mid-tween // Manager-level control this.tweens.killAll(); // destroy all tweens this.tweens.killTweensOf(sprite); // destroy tweens on target this.tweens.isTweening(sprite); // boolean check this.tweens.pauseAll(); this.tweens.resumeAll(); this.tweens.setGlobalTimeScale(0.5); // global speed ``` ## Configuration Reference ### TweenBuilderConfig | Property | Type | Default | Description | |---|---|---|---| | `targets` | any / any[] | (required) | Object(s) to tween. | | `duration` | number | `1000` | Duration in ms. | | `delay` | number / function | `0` | Delay before start (ms). Accepts `stagger()`. | | `ease` | string / function | `'Power0'` | Easing function name or custom function. | | `easeParams` | array | `null` | Parameters for parameterized easing (e.g. Elastic). | | `hold` | number | `0` | Hold at end value before yoyo (ms). | | `repeat` | number | `0` | Per-property repeat count. `-1` = infinite. | | `repeatDelay` | number | `0` | Delay before each repeat (ms). | | `yoyo` | boolean | `false` | Reverse back to start after reaching end. | | `flipX` / `flipY` | boolean | `false` | Toggle flip on yoyo/repeat. | | `loop` | number | `0` | Tween-level loop count. `-1` = infinite. | | `loopDelay` | number | `0` | Delay before each loop (ms). | | `completeDelay` | number | `0` | Delay before `onComplete` fires (ms). | | `paused` | boolean | `false` | Start paused. Call `play()` to begin. | | `persist` | boolean | `false` | Keep alive after completion. | | `props` | object | -- | Explicit property config map (alt to top-level props). | | `interpolation` | string / function | -- | For array values: `'linear'`, `'bezier'`, `'catmull'`. | | `callbackScope` | any | tween | `this` context for callbacks. | | Callbacks | function | -- | `onActive`, `onStart`, `onUpdate`, `onYoyo`, `onRepeat`, `onLoop`, `onComplete`, `onStop`, `onPause`, `onResume`. Each has matching `on<Name>Params` array. | ### TweenChainBuilderConfig | Property | Type | Default | Description | |---|---|---|---| | `targets` | any / any[] | -- | Default targets inherited by child tweens. | | `tweens` | TweenBuilderConfig[] | (required) | Array of tween configs to play in sequence. | | `loop` | number | `0` | Times to loop the entire chain. `-1` = infinite. | | `loopDelay` | number | `0` | Delay before each loop (ms). | | `completeDelay` | number | `0` | Delay before `onComplete` fires (ms). | | `paused` | boolean | `false` | Start paused. | | `persist` | boolean | `false` | Keep alive after completion. | | Callbacks | function | -- | `onActive`, `onStart`, `onLoop`, `onComplete`, `onStop`, `onPause`, `onResume`. | ### NumberTweenBuilderConfig | Property | Type | Default | Description | |---|---|---|---| | `from` | number | `0` | Start value. | | `to` | number | `1` | End value. | | `duration` | number | `1000` | Duration in ms. | | `ease` | string / function | `'Power0'` | Easing function. | | All standard timing | -- | -- | `delay`, `hold`, `repeat`, `repeatDelay`, `yoyo`, `loop`, `loopDelay`, `completeDelay`, `paused`, `persist`. | | All standard callbacks | -- | -- | Same callback set as TweenBuilderConfig. | ### TweenPropConfig (Per-Property Object)
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