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ar

Augmented reality (AR) reality tech. Passthrough overlays, hit-test/anchors, occlusion, lighting, camera permissions, and safety.

来源信息

仓库
plurigrid/asi
最近来源活动
2026年6月10日 11:55
检测到的 SKILL.md 语言
英语
星标
67
分支
12

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SKILL.md
来源说明 · 只读预览
name
ar
description
Augmented reality (AR) reality tech. Passthrough overlays, hit-test/anchors, occlusion, lighting, camera permissions, and safety.
license
Apache-2.0
metadata
{"trit":0,"version":"1.0.0","bundle":"reality-tech"}
# AR (Augmented Reality) Use when the user is building AR on WebXR (immersive-ar) or native (ARKit/ARCore/OpenXR). ## Fast Defaults - Prefer stable world-locked content; avoid screen-locked UI unless necessary - Use clear permission prompts and visible camera-on indicators - Start with: hit-test + placement + anchors + simple interaction ## AR Capability Checklist - Plane / mesh detection - Hit-test (placing content onto surfaces) - Anchors (persistent placement) - Occlusion (depth) and lighting estimation if available - Safety boundaries (keep critical UI in view, avoid distraction) ## Debug Checklist - Confirm session type (WebXR `immersive-ar`) or native runtime - Verify tracking origin and world scale (1 unit = 1 meter) - Confirm anchor lifetimes and relocalization handling See also: `ar-vr-xr` for the full workflow and shared performance/comfort guidance.
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