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ar

Augmented reality (AR) reality tech. Passthrough overlays, hit-test/anchors, occlusion, lighting, camera permissions, and safety.

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plurigrid/asi
Last source activity
June 10, 2026 at 11:55
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English
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SKILL.md
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name
ar
description
Augmented reality (AR) reality tech. Passthrough overlays, hit-test/anchors, occlusion, lighting, camera permissions, and safety.
license
Apache-2.0
metadata
{"trit":0,"version":"1.0.0","bundle":"reality-tech"}
# AR (Augmented Reality) Use when the user is building AR on WebXR (immersive-ar) or native (ARKit/ARCore/OpenXR). ## Fast Defaults - Prefer stable world-locked content; avoid screen-locked UI unless necessary - Use clear permission prompts and visible camera-on indicators - Start with: hit-test + placement + anchors + simple interaction ## AR Capability Checklist - Plane / mesh detection - Hit-test (placing content onto surfaces) - Anchors (persistent placement) - Occlusion (depth) and lighting estimation if available - Safety boundaries (keep critical UI in view, avoid distraction) ## Debug Checklist - Confirm session type (WebXR `immersive-ar`) or native runtime - Verify tracking origin and world scale (1 unit = 1 meter) - Confirm anchor lifetimes and relocalization handling See also: `ar-vr-xr` for the full workflow and shared performance/comfort guidance.
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