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iterative-development

Use when implementing a project with a large, comprehensive, or ambiguous spec — extracts requirements with proof obligations, defines a walking skeleton with its first journey scenario, then loops through audited sprints that continuously build a behavior evidence corpus. Completion means passing evidence, not just finished stories.

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prime-radiant-inc/iterative-development
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2026年4月12日 03:26
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SKILL.md
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iterative-development
description
Use when implementing a project with a large, comprehensive, or ambiguous spec — extracts requirements with proof obligations, defines a walking skeleton with its first journey scenario, then loops through audited sprints that continuously build a behavior evidence corpus. Completion means passing evidence, not just finished stories.
# Iterative Development ## Overview Orchestrator for the iterative-development plugin. Drives the full autonomous lifecycle: extract requirements with proof obligations and behavior scenarios from human spec collateral, define a walking skeleton that passes its first journey scenario, then loop through audited sprints that continuously build a reusable behavior evidence corpus. Completion means the product has passing behavior evidence at the correct seam for every externally observable requirement — not just that stories are marked done. Every evaluative gate uses parallel adversarial review (PAR). This is an alternative to `superpowers:writing-plans → superpowers:subagent-driven-development` for projects where the upfront-planning approach would lose the plot. ## When to Use - Spec is large, comprehensive, or ambiguous (10+ files, 100+ requirements) - You need the product to be in a working, testable state at every iteration boundary - You want an autonomous audited loop rather than a single upfront plan - The writing-plans flow has lost the plot on this project before Do NOT use for small, bounded projects — `superpowers:writing-plans → superpowers:subagent-driven-development` is simpler and more appropriate. ## The Autonomous Loop ### Bootstrap (first invocation) 1. Check `docs/superpowers/iterations/` for existing state. If found, skip to **Resume** below. 2. Invoke `extracting-requirements` on the human-provided spec path. - Chunks the spec, classifies by taxonomy (journeys → E2E, domains → integration, etc.) - Dispatches parallel extraction subagents that produce stories with proof obligations AND behavior scenarios - Aggregates stories into per-epic files, scenarios into behavior-scenarios.md - Builds coverage ledger with both story AND scenario coverage - Produces `docs/superpowers/iterations/requirements/`, `docs/superpowers/iterations/behavior-scenarios.md`, `docs/superpowers/iterations/behavior-corpus.md` 3. Invoke `scoping-the-simplest-core` on the resulting backlog. - Defines the walking skeleton iteration (ITER-0000) + ordered follow-on iterations - Runs citation check + PAR scope review - Produces `docs/superpowers/iterations/roadmap.md` - Walking skeleton must close at least one journey scenario (not just compile) - Applies story splitting when stories have heterogeneous-dependency ACs ### Main loop ``` while True: check_for_human_interrupt() if not roadmap has pending iterations: if last audit was clean: run final behavior-evidence audit (see below) if behavior audit clean: break # done # else: audit found uncovered surfaces or weak evidence, new iterations added # else: audit found gaps, new iterations were added, continue run next iteration: - running-an-iteration (sentinel baseline → scope review → decompose code + evidence tasks → implementing-tasks → impacted + sentinel scenario runs → wrap up) audit: - auditing-progress (PAR paired auditors, three-tier: deep evidence + impacted behavior + sentinel corpus) - if gaps: append to backlog, revise roadmap, continue - if clean: mark last_audit_clean, continue ``` ### Final behavior-evidence audit Before declaring the project complete, verify that the product has adequate behavior evidence — not just that all stories are marked done: 1. List every major user-facing surface from the original spec (settings panes, UI flows, CLI commands, journeys, etc.) 2. For each surface, verify that: - Corresponding stories exist AND are implemented - Corresponding scenarios exist AND have passing evidence at the correct seam - Journey scenarios that cross multiple surfaces are passing E2E 3. Check the behavior corpus index for completeness: - Every journey spec file has at least one JOURNEY-NNNN scenario - Every scenario has a non-TBD execution command - All sentinel scenarios pass 4. Flag any surface with: - No corresponding story (extraction under-scoped) - No corresponding scenario (evidence gap) - Evidence at a weaker seam than the requirement demands - Manual-residual scenarios that could be automated 5. If gaps found: create new stories/scenarios/iterations, continue the loop The final question is: "Can the system point to passing behavior evidence for every externally observable requirement the spec describes?" Not: "Are the stories done?" ### Resume (re-invocation with existing state) All process state lives in artifact files: - `docs/superpowers/iterations/requirements/` (backlog with story status and proof obligations) - `docs/superpowers/iterations/behavior-scenarios.md` (scenario cards with stable IDs) - `docs/superpowers/iterations/behavior-corpus.md` (execution index) - `docs/superpowers/iterations/roadmap.md` (iteration plan with status) - `docs/superpowers/iterations/iteration-log.md` (completed iteration history) On re-invocation: read `roadmap.md`, find the next pending iteration, and continue from there. There is no ephemeral in-memory state to recover. The command "continue iterative development with the existing plan" always works. If the orchestrator crashed mid-iteration, the partially-completed iteration's git commits are preserved. On resume, the next un-started iteration picks up. If the in-progress iteration left the code in a broken state, treat it as a gap — the audit will catch it and add corrective work. ## Human Interrupt Protocol The loop runs without human intervention. The only way the human injects new information mid-run is by interrupting between iterations. **How it works:** - The human types the update into the chat session ("we dropped feature X", "the spec changed, re-read specs/foo.md", "add a new requirement for Y") - The orchestrator notices the interrupt at the **next iteration boundary** — after the current iteration's audit completes, before the next iteration starts - At the boundary: invoke `extracting-requirements` in incremental mode on the changed spec files, merge new/revised story cards into the backlog, revise the roadmap if changes invalidate downstream iterations, then resume **Guarantees:** - Changes during mid-iteration do NOT disrupt in-progress work. The current iteration completes first. - The orchestrator never silently drops an interrupt. If ambiguous, ask for clarification before resuming. - Existing story IDs are preserved across re-extraction. Removed stories flip to `deferred`, not deleted. **What does NOT trigger interrupt processing:** - The orchestrator does not poll the filesystem for spec changes - The orchestrator does not ask "anything to change?" between iterations - Human presence is not required at iteration boundaries ## Progress Reporting The autonomous loop may run for hours. Two progress mechanisms ensure visibility without requiring interruption: **1. Progress file:** Write `docs/superpowers/iterations/progress.md` at each phase transition: ```markdown # Progress **Phase:** implementing ITER-0003 **Task:** 4/7 (CleanupPipeline integration) **Iterations:** 3/18 done, 15 pending **Sentinel corpus:** 10/10 passing **Last event:** 2026-04-11T14:23:00Z — Task 3 committed ``` Update this file at: iteration start, each task completion, iteration wrap-up, audit start/end. Overwrite (not append) — it's a snapshot of current state, not a log. **2. Git log:** Every task produces a commit. The commit history is a detailed progress trail. A human can check `git log --oneline` for fine-grained status without interrupting the loop. ## Skill Precedence When running autonomously, this orchestrator takes precedence over interactive-gate skills (e.g., `brainstorming` which requires design approval before implementation). The iterative-development process has its own design gates (scope review, PAR) that replace interactive approval. Do not block on skills that assume a human is present to approve each step. ## Escalation Policy **Catastrophe-only.** The loop is autonomous. Human escalation is reserved for total failure — the plugin cannot make any forward progress at all. These do NOT trigger escalation: - A reviewer finding issues (those become fix work) - An audit finding gaps (those become new iterations) - An implementer reporting BLOCKED on a task (try: more context, more capable model, smaller task) - Ambiguity in the spec (make a reasonable judgment call, document it in the iteration log) - Difficulty or slow progress (keep going) The orchestrator does NOT prompt "should I continue?" between iterations. ## Skill Invocation Reference | Phase | Skill | What it does | |---|---|---| | Extract | `extracting-requirements` | Chunk → parallel extract → aggregate → `requirements/` | | Scope | `scoping-the-simplest-core` | Walking skeleton + iterations → `roadmap.md` (with PAR scope review) | | Implement | `running-an-iteration` | Scope review → decompose → `implementing-tasks` → wrap up | | Task execution | `implementing-tasks` | Per-task: implementer → PAR spec review → PAR quality review | | Audit | `auditing-progress` | PAR paired auditors, two-tier (deep + sweep) | ## Artifact Location All plugin artifacts live in `docs/superpowers/iterations/`. Never modify the human's spec collateral. | File | Purpose | |---|---| | `requirements/` | Backlog: story cards + epics with stable IDs and proof obligations | | `behavior-scenarios.md` | Behavior contracts: reusable scenario cards with stable IDs | | `behavior-corpus.md` | Execution index: scenario → seam → cadence → command | | `roadmap.md` | Sprint plan: ordered iterations with impacted scenarios | | `iteration-log.md` | Sprint history: what each iteration delivered + scenarios added | | `progress.md` | Live snapshot: current phase, task, iteration counts, sentinel status | ## Quality Gates Every evaluative gate uses parallel adversarial review (PAR): - Pre-iteration scope review (citation + scope-creep + boxing-in + scenario coverage + story splitting) - Pre-iteration sentinel corpus baseline - Per-task spec-compliance review with evidence quality check - Per-task code-quality review with boxing-in + corpus contribution check - Post-iteration impacted + sentinel scenario runs - Per-sprint audit (deep evidence + impacted behavior + sentinel corpus) See `skills/shared/parallel-adversarial-review.md` for PAR methodology.
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