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ProdaZhang
GitHub 创作者资料

ProdaZhang

按仓库查看 3 个 GitHub 仓库中的 15 个已收集 skills。

已收集 skills
15
仓库
3
更新
2026-07-06
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仓库与代表性 skills

aigd-handoff
软件开发工程师

AIGD Phase 4 · finalize and generate the handoff package. Use this when, after a system is finalized in playtesting, you want to generate the interface contract, acceptance cases, (as needed) art/client/server docs, and the designer-facing acceptance checklist. Produces platform-agnostic handoff artifacts that "another AI can develop directly from". Part of the aigd package; methodology in ../aigd/references/.

2026-07-03
aigd
软件开发工程师

AIGD (AI Game Design) main entry / orchestrator. Use this when the user wants to **start a game project from scratch**, is **unsure which phase to use**, wants to **survey or advance the entire development pipeline**, or needs to **maintain the project spine (project charter / manifest)**. This skill only does "read the spine → judge progress → dispatch to the matching sub-skill"; **if a specific step is already clear (concept / build a system / iterate / finalize / sync-back / screenshot capture), use the corresponding sub-skill directly** (aigd-concept / aigd-system / aigd-iterate / aigd-handoff / aigd-sync / aigd-ui-capture). The methodology ships with references/ and does not depend on any specific project.

2026-07-03
aigd-sync
软件开发工程师

AIGD cross-cutting action · sync-back integration (a non-linear "last step", triggered after every system's handoff). Use this when, once a system is settled, you need to update the global spec, the overall html prototype (integration demo), the implementation master guide (handoff-package entry point), or mark downstream systems for recheck after a shared item changes. Maintains consistency between the spine and the handoff-package entry point. Part of the aigd package; methodology in ../aigd/references/.

2026-07-03
aigd-system
软件开发工程师

AIGD Phase 2 · single-system design (discussion-driven). Use this when you want to build out a system — rules (-01, tagged with R-numbers), config table (with test data), system html prototype. The source xlsx is optional (read it if given, otherwise rely on interview). Part of the aigd package; full methodology in ../aigd/references/methodology.md.

2026-07-03
aigd-concept
软件开发工程师

AIGD Phase 1 · brainstorming & top-level design. Use this when you want to set the concept for a new game, fix the core loop / platform / target users, or split the game into a system list + dependency graph and start the project spine. Produces / revises the project charter + manifest (system list). Part of the aigd package; methodology in ../aigd/references/.

2026-06-24
aigd-iterate
软件开发工程师

AIGD Phase 3 · playtest iteration. Use this when, after the user playtests the prototype, they want to optimize the rules or change the config table (can be run repeatedly). Only touches the "cheap" artifacts — rules / config / prototype — not the contract / acceptance (those are produced after finalization). Part of the aigd package; methodology in ../aigd/references/.

2026-06-24
aigd-ui-capture
软件开发工程师

AIGD · UI screenshot → UI DSL (knowledge-base capture / tool 1). Use this when you want to turn a game UI screenshot (a competitor's or your own) into structured md (type/hierarchy/geometry/interaction/state), so ui_render.py can restore it to a wireframe and it can be accumulated into the patterns/UI-paradigm knowledge base. The authority for the read-the-image recipe and grammar is in ../aigd/references/ui-dsl-spec.md; this skill only orchestrates the flow, it doesn't duplicate the grammar. Part of the aigd package.

2026-06-24
aigd
软件开发工程师

AIGD(AI Game Design)总入口 / 编排器。当用户要**从零开张一个游戏项目**、**不确定该用哪个阶段**、想**总览或推进整条研发流程**,或要**维护项目脊柱(项目档案/manifest)**时使用。本 skill 只做"读脊柱→判断进度→分派到对应子 skill";**已经明确某一步(立意/做系统/迭代/定稿/回写/截图入库)就直接用对应子 skill**(aigd-concept / aigd-system / aigd-iterate / aigd-handoff / aigd-sync / aigd-ui-capture)。方法论自带于 references/,不依赖具体项目。

2026-07-03
aigd-concept
软件开发工程师

AIGD 阶段1 · 头脑风暴与顶层设计。当要给新游戏立意、定核心循环/平台/目标用户,或把游戏拆成系统清单+依赖图、起项目脊柱时使用。产出/修订 项目档案 + manifest(系统清单)。是 aigd 包的一员,方法论见 ../aigd/references/。

2026-06-23
aigd-handoff
软件开发工程师

AIGD 阶段4 · 定稿生成交接包。当某系统试玩定稿后,要生成接口契约、验收用例、(按需)美术/客户端/服务端文档、策划版验收清单时使用。产出"另一个 AI 能直接开发"的平台无关交接物。是 aigd 包的一员,方法论见 ../aigd/references/。

2026-06-23
aigd-iterate
软件开发工程师

AIGD 阶段3 · 试玩迭代。当用户试玩原型后要优化规则、改配置表(可反复执行)时使用。只动规则/配置/原型这些"便宜"产物,不碰契约/验收(那些定稿后才生)。是 aigd 包的一员,方法论见 ../aigd/references/。

2026-06-23
aigd-sync
软件开发工程师

AIGD 贯穿动作 · 回写整合(非线性"最后一步",每个系统 handoff 后都触发)。当某系统落定后要更新全局规范、整体 html 原型(整合 demo)、实现总纲(交接包入口),或某共享项变更后标记下游系统重验时使用。维护脊柱与交接包入口的一致性。是 aigd 包的一员,方法论见 ../aigd/references/。

2026-06-23
aigd-system
软件开发工程师

AIGD 阶段2 · 单系统设计(讨论驱动)。当要把某个系统做出来——规则(-01,挂R编号)、配置表(带测试数据)、系统 html 原型时使用。源 xlsx 可选(给了就读、没给靠访谈)。是 aigd 包的一员;完整方法论见 ../aigd/references/方法论-6件套.md。

2026-06-23
aigd-ui-capture
软件开发工程师

AIGD · 界面截图 → 界面 DSL(知识库捕获/工具1)。当要把游戏界面截图(竞品或自家)转成结构化 md(类型/层级/几何/交互/状态),以便 ui_render.py 还原成线框、并攒进 patterns/界面范式 知识库时使用。看图配方与文法的权威在 ../aigd/references/界面DSL规范.md;本 skill 只编排流程、不复制文法。是 aigd 包的一员。

2026-06-23
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