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architecture-decision
Creates an Architecture Decision Record (ADR) documenting a technical decision, alternatives, and consequences.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Creates an Architecture Decision Record (ADR) documenting a technical decision, alternatives, and consequences.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
| name | architecture-decision |
| description | Creates an Architecture Decision Record (ADR) documenting a technical decision, alternatives, and consequences. |
| argument-hint | [title] |
| user-invocable | true |
| allowed-tools | Read, Glob, Grep, Write |
When this skill is invoked:
Gather context: Read ARCHITECTURE.md and relevant code/docs.
Create ADR with this structure:
## ADR-[NNN]: [Title]
### Status: [Proposed | Accepted | Superseded]
### Date: [YYYY-MM-DD]
### Context
[What is the issue? Why does this decision need to be made?]
### Decision
[What was decided and why]
### Alternatives Considered
| Option | Pros | Cons |
|--------|------|------|
| [A] | ... | ... |
| [B] | ... | ... |
### Consequences
**Positive:**
- ...
**Negative:**
- ...
**Risks:**
- ...
### Unity-Specific Considerations
[How this interacts with Unity's architecture, MCP tools, etc.]
### Validation
[How to verify this decision was correct]
docs/adr/ADR-NNN-title.mdRapid prototyping workflow for Unity. Quickly validates a mechanic or concept with throwaway code and a structured report.
Load a saved plan from ProjectSettings/GameDeck/plans/ and execute it step-by-step.
Save a plan to ProjectSettings/GameDeck/plans/ — captures the most recent plan from this conversation, or a plan you provide directly.
Plan a feature implementation with tasks, architecture, and file list.
Generate a complete Unity system — MonoBehaviour + ScriptableObject config from structured input.
Analyze and refactor a file or system with before/after comparison.