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mcp-game-deck

mcp-game-deck 收录了来自 RamonBedin 的 24 个 skills,并提供仓库级职业覆盖和站内 skill 详情页。

已收集 skills
24
Stars
6
更新
2026-05-19
Forks
0
职业覆盖
5 个职业分类 · 已分类 100%
仓库浏览

这个仓库中的 skills

prototype
软件开发工程师

Rapid prototyping workflow for Unity. Quickly validates a mechanic or concept with throwaway code and a structured report.

2026-05-19
plan-execute
软件开发工程师

Load a saved plan from ProjectSettings/GameDeck/plans/ and execute it step-by-step.

2026-05-11
save-plan
软件开发工程师

Save a plan to ProjectSettings/GameDeck/plans/ — captures the most recent plan from this conversation, or a plan you provide directly.

2026-05-11
new-feature
软件开发工程师

Plan a feature implementation with tasks, architecture, and file list.

2026-05-01
new-system
软件开发工程师

Generate a complete Unity system — MonoBehaviour + ScriptableObject config from structured input.

2026-05-01
refactor
软件开发工程师

Analyze and refactor a file or system with before/after comparison.

2026-05-01
architecture-decision
软件开发工程师

Creates an Architecture Decision Record (ADR) documenting a technical decision, alternatives, and consequences.

2026-04-30
asset-audit
软件开发工程师

Audits Unity assets for naming conventions, file size budgets, format standards, and orphaned/missing references.

2026-04-30
balance-check
软件开发工程师

Analyzes game balance data (ScriptableObjects, configs) for outliers, broken progressions, and degenerate strategies.

2026-04-30
brainstorm
其他设计师

Guided game concept ideation — generates ideas for gameplay mechanics, systems, or features using structured creative techniques.

2026-04-30
bug-report
软件质量保证分析师与测试员

Creates structured bug reports or analyzes code to identify potential bugs. Ensures full reproduction steps and severity assessment.

2026-04-30
changelog
软件开发工程师

Auto-generates changelog from git commits and task completion status.

2026-04-30
code-review
软件质量保证分析师与测试员

Performs architectural and quality code review on Unity C# files. Checks coding standards, SOLID, Unity best practices, and performance.

2026-04-30
create-command
软件开发工程师

Create a new custom slash command — generates a SKILL.md template and saves it to ProjectSettings/GameDeck/commands/.

2026-04-30
design-review
项目管理专家

Reviews a game design document for completeness, consistency, implementability, and balance. Run before implementation.

2026-04-30
estimate
项目管理专家

Estimates task effort by analyzing complexity, dependencies, and risk. Produces structured estimates with confidence levels.

2026-04-30
hotfix
软件开发工程师

Emergency fix workflow with audit trail. For S1/S2 bugs that need immediate resolution.

2026-04-30
map-systems
软件开发工程师

Decomposes a game concept into individual systems, maps dependencies, and prioritizes design/implementation order.

2026-04-30
perf-profile
软件开发工程师

Structured performance profiling workflow for Unity. Identifies bottlenecks, measures against budgets, and recommends optimizations.

2026-04-30
playtest-report
市场调研分析师与营销专员

Generates structured playtest report template or analyzes playtest notes into actionable format.

2026-04-30
reverse-document
软件开发工程师

Generates design or architecture documentation from existing code. Works backwards from implementation to create missing docs.

2026-04-30
scope-check
项目管理专家

Analyzes a feature or phase for scope creep. Compares current scope against the original plan in TASKS.md.

2026-04-30
sprint-plan
项目管理专家

Generates or updates a sprint plan based on docs/TASKS.md backlog, completed work, and priorities.

2026-04-30
tech-debt
软件开发工程师

Scans codebase for technical debt indicators (TODO, FIXME, HACK, complexity), tracks and prioritizes debt items.

2026-04-30