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save-plan
Save a plan to ProjectSettings/GameDeck/plans/ — captures the most recent plan from this conversation, or a plan you provide directly.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Save a plan to ProjectSettings/GameDeck/plans/ — captures the most recent plan from this conversation, or a plan you provide directly.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
Rapid prototyping workflow for Unity. Quickly validates a mechanic or concept with throwaway code and a structured report.
Load a saved plan from ProjectSettings/GameDeck/plans/ and execute it step-by-step.
Plan a feature implementation with tasks, architecture, and file list.
Generate a complete Unity system — MonoBehaviour + ScriptableObject config from structured input.
Analyze and refactor a file or system with before/after comparison.
Creates an Architecture Decision Record (ADR) documenting a technical decision, alternatives, and consequences.
| name | save-plan |
| description | Save a plan to ProjectSettings/GameDeck/plans/ — captures the most recent plan from this conversation, or a plan you provide directly. |
| argument-hint | [plan-name] |
| user-invocable | true |
When this skill is invoked:
Parse the plan name from the user's message. If they wrote
/save-plan setup-2d-scene, the name is setup-2d-scene. If no
argument was provided, ask via AskUserQuestion:
Validate the name: lowercase ASCII letters, digits, and hyphens
only; must start with a letter or digit; 1–64 characters. If
invalid, explain why and re-ask via AskUserQuestion in the same
turn.
Ask the user where to get the plan content via
AskUserQuestion. Use this exact question and these three options:
Question: "Where should I get the plan content for <name>?"
Option A — label: "Use the plan from our conversation" description: "I just shared a plan above and want to save that one."
Option B — label: "I'll paste the plan content" description: "Provide the plan as free text in the answer."
Option C — label: "Cancel" description: "Don't save anything."
If the user picks A: look at the most recent assistant message in this conversation that resembles a plan (markdown headers, numbered sections, structured outline, etc.) and use its full body verbatim. If there's no clear plan candidate in recent history, re-ask with only options B and C.
If the user picks B: use whatever they provide as the "Other (specify)" free text as the plan body verbatim.
If the user picks C: respond "Cancelled." and stop.
Compose a one-line description (≤80 characters) summarizing the plan. Goes into the YAML frontmatter so the Plans tab list can show it next to the name.
Resolve the auto-suffixed filename at
ProjectSettings/GameDeck/plans/<name>.md (relative to cwd,
which is UNITY_PROJECT_PATH). Use the Glob tool to check
existence:
<name>.md<name>-2.md, <name>-3.md, ..., up to
<name>-99.mdWrite the file using the Write tool. The body must be:
---
description: <one-line summary from step 4>
---
<plan body from step 3, verbatim>
Don't reformat the plan body — preserve whatever structure it had.
Confirm to the user with the actual filename used:
<name>.md."<name>-N.md (a plan named <name>
already existed, so I bumped the suffix)."