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brainstorm
Guided game concept ideation — generates ideas for gameplay mechanics, systems, or features using structured creative techniques.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
菜单
Guided game concept ideation — generates ideas for gameplay mechanics, systems, or features using structured creative techniques.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
Rapid prototyping workflow for Unity. Quickly validates a mechanic or concept with throwaway code and a structured report.
Load a saved plan from ProjectSettings/GameDeck/plans/ and execute it step-by-step.
Save a plan to ProjectSettings/GameDeck/plans/ — captures the most recent plan from this conversation, or a plan you provide directly.
Plan a feature implementation with tasks, architecture, and file list.
Generate a complete Unity system — MonoBehaviour + ScriptableObject config from structured input.
Analyze and refactor a file or system with before/after comparison.
| name | brainstorm |
| description | Guided game concept ideation — generates ideas for gameplay mechanics, systems, or features using structured creative techniques. |
| argument-hint | [topic or 'open'] |
| user-invocable | true |
| allowed-tools | Read, Glob, Grep, Write |
When this skill is invoked:
Clarify scope: What are we brainstorming? (mechanic, system, feature, full concept)
Gather context: Read relevant knowledge-base docs and existing design docs.
Generate ideas using structured techniques:
For each idea, evaluate:
Output 3-5 concepts with: