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design-review
Reviews a game design document for completeness, consistency, implementability, and balance. Run before implementation.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Reviews a game design document for completeness, consistency, implementability, and balance. Run before implementation.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
| name | design-review |
| description | Reviews a game design document for completeness, consistency, implementability, and balance. Run before implementation. |
| argument-hint | [path-to-design-doc] |
| user-invocable | true |
| allowed-tools | Read, Glob, Grep |
When this skill is invoked:
Read the design document in full.
Check completeness (all sections present):
Check consistency:
Check implementability with our stack:
Output:
## Design Review: [Document Name]
### Completeness: [X/8 sections present]
[Missing sections listed]
### Consistency: [CONSISTENT / ISSUES FOUND]
[Contradictions or gaps]
### Implementability: [CLEAR / CONCERNS]
[Technical feasibility with our Unity stack]
### Balance Risks
[Obvious balance concerns]
### Verdict: [APPROVED / NEEDS REVISION / MAJOR REVISION]
### Action Items
1. ...
Rapid prototyping workflow for Unity. Quickly validates a mechanic or concept with throwaway code and a structured report.
Load a saved plan from ProjectSettings/GameDeck/plans/ and execute it step-by-step.
Save a plan to ProjectSettings/GameDeck/plans/ — captures the most recent plan from this conversation, or a plan you provide directly.
Plan a feature implementation with tasks, architecture, and file list.
Generate a complete Unity system — MonoBehaviour + ScriptableObject config from structured input.
Analyze and refactor a file or system with before/after comparison.