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estimate
Estimates task effort by analyzing complexity, dependencies, and risk. Produces structured estimates with confidence levels.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Estimates task effort by analyzing complexity, dependencies, and risk. Produces structured estimates with confidence levels.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
Rapid prototyping workflow for Unity. Quickly validates a mechanic or concept with throwaway code and a structured report.
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Save a plan to ProjectSettings/GameDeck/plans/ — captures the most recent plan from this conversation, or a plan you provide directly.
Plan a feature implementation with tasks, architecture, and file list.
Generate a complete Unity system — MonoBehaviour + ScriptableObject config from structured input.
Analyze and refactor a file or system with before/after comparison.
| name | estimate |
| description | Estimates task effort by analyzing complexity, dependencies, and risk. Produces structured estimates with confidence levels. |
| argument-hint | [task-description or T-XXX] |
| user-invocable | true |
| allowed-tools | Read, Glob, Grep |
When this skill is invoked:
Identify the task: Read task from docs/TASKS.md or parse description.
Analyze complexity:
Assess risks:
Output estimate:
## Estimate: [Task]
### Effort Range
| Scenario | Hours | Confidence |
|----------|-------|------------|
| Optimistic | X | ... |
| Expected | X | ... |
| Pessimistic | X | ... |
### Complexity Factors
- [Factor]: [Impact]
### Dependencies
- [Dependency]: [Risk level]
### Recommendation
[Proceed / Break into subtasks / Spike first]